public void setProjectId(int id)//!\DEPRECATED DO NOT USE IT EXEPT IF API GET BACK TO PREVIOUS VERSION { projectId = id; ModelRessource modelRes = GameObject.Find("ModelRessource").GetComponent <ModelRessource>(); modelRes.getAll(projectId.ToString(), applyinResponse); }
void click() { model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); modelScr.removeElem(idToRemove, projectName, callDispatcher); }
public void setProjectName(string name) { projectName = name; ModelRessource modelRes = GameObject.Find("ModelRessource").GetComponent <ModelRessource>(); modelRes.getAll(projectName, applyinResponse); }
public override void apply() { GameObject modelRessource; GameObject modelCard; GameObject modelPhases; projectId = int.Parse(args["project_id"]); projectName = args["project_name"]; modelRessource = GameObject.Find("ModelRessource"); modelCard = GameObject.Find("ModelCard"); modelPhases = GameObject.Find("ModelPhases"); ModelRessource modelResScr = modelRessource.GetComponent <ModelRessource>(); modelResScr.getAll(projectName, applyInRessource); modelPhases.GetComponent <ModelPhases>().getAll(projectName, applyForPhases); ConfirmVisualCard butScr = confirmButton.GetComponent <ConfirmVisualCard>(); butScr.setIdToModify(-1); butScr.setProjectId(projectId.ToString()); butScr.setProjectName(projectName); CancelRessourceCreation rmScr = removeButton.GetComponent <CancelRessourceCreation>(); rmScr.setProjectId(projectId.ToString()); rmScr.setProjectName(projectName); /*createRuleButton.GetComponent<CreateCardButton>().setIdToModify(cardId); * createRuleButton.GetComponent<CreateCardButton>().setProjectId(projectId); * RulesListButton.GetComponent<CreateCardButton>().setIdToModify(cardId); * RulesListButton.GetComponent<CreateCardButton>().setProjectId(projectId);*/ }
void click() { ButtonListener but = gameObject.GetComponent <ButtonListener>(); ModelRessource ModelScr = Model.GetComponent <ModelRessource>(); but.addParam("project_id", projectId.ToString()); but.addParam("project_name", projectName); but.SendToDispatch(); }
public override void apply() { GameObject model; projectId = int.Parse(args["project_id"]); model = GameObject.Find("ModelRessource"); ModelRessource modelScript = model.GetComponent <ModelRessource>(); modelScript.getAll(projectId.ToString(), applyInServerResponse); overviewButton.GetComponent <OverviewButton>().setCurrentProjectId(projectId); createRessourceButton.GetComponent <CreateRessourceButton>().setProjectId(projectId); }
void click() { model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); string name = inputName.GetComponent <TMP_InputField>().text; string desc = inputDesc.GetComponent <TMP_InputField>().text; string pvalue = inputPlayerValue.GetComponent <TMP_InputField>().text; if (pvalue.Equals("")) { pvalue = null; } modelScr.addCollections(name, desc, projectId, projectName, applyInServerResponse, imgId.ToString(), pvalue); }
public void applyInServerResponse(string json) { model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); Dictionary <string, object> resp = DeserializeJson <Dictionary <string, object> >(json); ButtonListener but = gameObject.GetComponent <ButtonListener>(); but.addParam("id", projectId); but.addParam("project_id", projectId); but.addParam("project_name", projectName); print(modelScr.getNbElement()); but.SendToDispatch(); }
void click() { model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); string name = inputName.GetComponent <TMP_InputField>().text; string desc = inputDesc.GetComponent <TMP_InputField>().text; string playerValue = null; if (inputPlayerValue.activeSelf) { playerValue = inputPlayerValue.GetComponent <TMP_InputField>().text; } modelScr.updateField(idToModify.ToString(), projectName, name, desc, imgId.ToString(), playerValue, CallDispatcher); }
public void applyOnCard(string json) { print(json); GameObject modelRessource = GameObject.Find("ModelRessource"); ModelRessource modelResScr = modelRessource.GetComponent <ModelRessource>(); Dictionary <string, string> cardData = new Dictionary <string, string>(); Dictionary <string, object> resp = DeserializeJson <Dictionary <string, object> >(json); cardData.Add("name", resp["name"].ToString()); cardData.Add("description", resp["description"].ToString()); cardData.Add("fk_id_project", resp["fk_id_project"].ToString()); //txtPhases.GetComponent<TextMeshProUGUI>().text = phases.FirstOrDefault(x => x.Value == resp["fk_id_phase"].ToString()).Key; List <object> assocData = DeserializeJson <List <object> >(resp["associations"].ToString()); inputName.GetComponent <TMP_InputField>().text = cardData["name"]; inputDesc.GetComponent <TMP_InputField>().text = cardData["description"]; Dictionary <int, Dictionary <string, string> > assocList = new Dictionary <int, Dictionary <string, string> >(); int i = 0; foreach (object obj in assocData) { Dictionary <string, object> assocResp = DeserializeJson <Dictionary <string, object> >(obj.ToString()); Dictionary <string, string> assoc = new Dictionary <string, string>(); assoc.Add("idr", assocResp["idr"].ToString()); assoc.Add("value", assocResp["value"].ToString()); assoc.Add("posX", assocResp["posX"].ToString()); assoc.Add("posY", assocResp["posY"].ToString()); assocList.Add(i, assoc); i++; } foreach (KeyValuePair <int, Dictionary <string, string> > assoc in assocList) { GameObject dragable = Instantiate(dragRessource) as GameObject; DragAndDrop dragableScr = dragable.GetComponent <DragAndDrop>(); dragableScr.setAssocId(int.Parse(assoc.Value["idr"])); dragableScr.setCardId(cardId); dragableScr.setRessourceId(int.Parse(assoc.Value["idr"])); dragableScr.setProjectId(projectId); dragableScr.setProjectName(projectName); dragableScr.setTrash(trash); dragableScr.setValue(int.Parse(assoc.Value["value"])); dragableScr.setLinked(true); dragable.transform.SetParent(cardVisual.transform, false); modelResScr.find(int.Parse(assoc.Value["idr"]), projectName, null, setRessourceOnCardSprite, dragable); dragableScr.setPosition(float.Parse(assoc.Value["posX"]), float.Parse(assoc.Value["posY"])); } }
public override void apply() { int id = int.Parse(args["id"]); string projectName = args["project_name"]; model = GameObject.Find("ModelRessource"); ModelRessource modelScr = model.GetComponent <ModelRessource>(); modelScr.find(id, projectName, applyInServerResponse); ConfirmModifyRessource butScr = confirmButton.GetComponent <ConfirmModifyRessource>(); butScr.setIdToModify(id); butScr.setProjectId(args["project_id"]); butScr.setProjectName(projectName); RemoveRessourceButton rmButScr = removeButton.GetComponent <RemoveRessourceButton>(); rmButScr.setProjectId(args["project_id"]); rmButScr.setProjectName(projectName); rmButScr.setIdToRemove(id); }
public override void apply() { Model = GameObject.Find("Model"); ModelRessources = GameObject.Find("ModelRessource"); modelPhases = GameObject.Find("ModelPhases"); ModelCards = GameObject.Find("ModelCard"); foreach (KeyValuePair <string, string> arg in args) { id = int.Parse(args["id"]); } projectName = args["project_name"]; Model = GameObject.Find("Model"); newResBut.GetComponent <CreateRessourceButton>().setProjectId(id); newResBut.GetComponent <CreateRessourceButton>().setProjectName(projectName); createPhaseBut.GetComponent <CreateRessourceButton>().setProjectId(id); createPhaseBut.GetComponent <CreateRessourceButton>().setProjectName(projectName); updateProj.GetComponent <ConfirmModifyButton>().setIdToModify(id); updateProj.GetComponent <ConfirmModifyButton>().setProjectName(projectName); createCardBut.GetComponent <CreateCardButton>().setProjectId(id); createCardBut.GetComponent <CreateCardButton>().setProjectName(projectName); createRuleBut.GetComponent <CreateCardButton>().setProjectName(projectName); ModelTest ModelScript = Model.GetComponent <ModelTest>(); ModelScript.find(projectName, applyInServerResponse); ModelCard modelCardScript = ModelCards.GetComponent <ModelCard>(); modelCardScript.getAll(projectName, applyForCards); ModelRessource ModelRessourceScr = ModelRessources.GetComponent <ModelRessource>(); ModelRessourceScr.getAll(projectName, applyForRessource); ModelPhases modelPhasesScr = modelPhases.GetComponent <ModelPhases>(); modelPhasesScr.getAll(projectName, applyForPhases); }