/// <summary> /// 携程-加载模型 /// </summary> /// <param name="modelInfo"></param> /// <param name="userModelData"></param> /// <param name="action"></param> /// <returns></returns> public IEnumerator CoroutineForLoadModel(ModelInfoBean modelInfo, UserModelDataBean userModelData, Action action) { //读取模型 ResourceRequest resourceRequest = Resources.LoadAsync("Model/" + modelInfo.model_name); yield return(resourceRequest); GameObject objModelTemp = resourceRequest.asset as GameObject; //移除场景中的模型 CptUtil.RemoveChildsByActive(gameObject); //创建模型 GameObject objModel = Instantiate(gameObject, objModelTemp); //初始化模型位置 objModel.transform.position = Vector3.zero; //添加模型控件 GameModelCpt gameModel = CptUtil.AddCpt <GameModelCpt>(objModel); gameModel.SetData(userModelData, modelInfo); //设置加载的模型 currentLoadModel = gameModel; action?.Invoke(); Resources.UnloadUnusedAssets(); }
public void OnCellForItem(ScrollGridCell itemCell) { ModelInfoBean modelInfo = listModelData[itemCell.index]; UIItemForBuleprintList itemCpt = itemCell.GetComponent <UIItemForBuleprintList>(); itemCpt.SetData(modelInfo); }
public void SetData(UserModelDataBean userModelData, ModelInfoBean modelInfo) { if (modelInfo == null) { return; } if (userModelData == null) { return; } dissolveAmountId = Shader.PropertyToID(m_DissolveAmount); mapMaterialForModel.Clear(); Texture textureDisolveGuide = Resources.Load("Texture/noise_1") as Texture; if (!CheckUtil.ListIsNull(modelInfo.listPartData)) { for (int i = 0; i < modelInfo.listPartData.Count; i++) { ModelPartInfoBean partInfo = modelInfo.listPartData[i]; Renderer itemRenderer = CptUtil.GetCptInChildrenByName <Renderer>(gameObject, partInfo.part_name); //获取所有的Material List <Material> listMaterial = new List <Material>(); itemRenderer.GetMaterials(listMaterial); //获取用户进度 UserModelPartDataBean userModelPartData = userModelData.GetUserPartDataById(partInfo.id); float pro = 0; if (userModelPartData != null) { pro = userModelPartData.GetProgress(partInfo.max_level); } //重新设置所有的shader foreach (Material itemMaterial in listMaterial) { Texture itemTexture = itemMaterial.GetTexture("_MainTex"); if (itemTexture) { itemMaterial.shader = Shader.Find("ASESampleShaders/Community/DissolveBurnWithFire"); itemMaterial.SetTexture("_Albedo", itemTexture); itemMaterial.SetTexture("_Normal", itemTexture); itemMaterial.SetTexture("_BurnRamp", itemTexture); itemMaterial.SetFloat("_MaskClipValue", 0.5f); } else { Color color = itemMaterial.GetColor("_Color"); itemMaterial.shader = Shader.Find("ASESampleShaders/Community/DissolveBurn_01"); itemMaterial.SetFloat("_Cutoff", 0.5f); itemMaterial.SetColor("_MainColor", color); } itemMaterial.SetTexture("_DisolveGuide", textureDisolveGuide); itemMaterial.SetFloat(dissolveAmountId, 1 - pro); } if (!mapMaterialForModel.ContainsKey(partInfo.part_name)) { mapMaterialForModel.Add(partInfo.part_name, listMaterial); } } } }
/// <summary> /// 获取ID获取模型数据 /// </summary> /// <param name="id"></param> /// <param name="action"></param> public void GetModelInfoById(long id, Action <ModelInfoBean> action) { ModelInfoBean modelInfo = GetModel().GetModelInfoById(id); if (modelInfo != null) { List <ModelPartInfoBean> listData = GetModel().GetModelPartInfoByModelId(modelInfo.id); modelInfo.listPartData = listData; } GetView().GetModelInfoSuccess(modelInfo, action); }
public void GetModelInfoSuccess(ModelInfoBean modelInfo, Action <ModelInfoBean> action) { action?.Invoke(modelInfo); }
public void SetData(ModelInfoBean modelInfo) { this.modelInfo = modelInfo; SetName(modelInfo.name + "(" + modelInfo.unlock_money + ")"); }
public void SetData(UserModelDataBean userModelData, ModelInfoBean modelInfo) { gameModelProgress.SetData(userModelData, modelInfo); }