private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e) { RaiseMouseDownEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as PointerRoutedEventArgs); }
private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e) { RaiseMouseDownEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX); }
private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e) { RaiseEvent(new MouseDown3DEventArgs(this, e.HitResult, new Point(e.Position.X, e.Position.Y), e.Viewport as Viewport3DX)); }