示例#1
0
 private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e)
 {
     RaiseMouseDownEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as PointerRoutedEventArgs);
 }
 private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e)
 {
     RaiseMouseDownEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX);
 }
 private void Node_MouseDown(object sender, Model.Scene.SceneNodeMouseDownArgs e)
 {
     RaiseEvent(new MouseDown3DEventArgs(this, e.HitResult, new Point(e.Position.X, e.Position.Y), e.Viewport as Viewport3DX));
 }