public void EnableShooting()
        {
            if (!isShoot)
            {
                return;
            }

            canShooting = ModeCanShooting.Shooting;
        }
 public void NoAmmo()
 {
     isNoAmmo    = true;
     canShooting = ModeCanShooting.NoAmmo;
 }
 public void DisableShooting()
 {
     canShooting = ModeCanShooting.NoShooting;
     isSemiGun   = false;
 }