public void EnableShooting() { if (!isShoot) { return; } canShooting = ModeCanShooting.Shooting; }
public void NoAmmo() { isNoAmmo = true; canShooting = ModeCanShooting.NoAmmo; }
public void DisableShooting() { canShooting = ModeCanShooting.NoShooting; isSemiGun = false; }