// Use this for initialization void Start() { modLoader.Init(); //CastleManager.showLog = true; //CreateMap(5, 5); //cameraManager.Snap(2f, 2f); }
/// <summary> /// Load the game and initialize what needs to be initialized /// </summary> /// <param name="e">e contains the argument(s) of the function</param> protected override void OnLoad(EventArgs e) { //Initialize stuff Map.Init(); ModLoader.Init(); Renderer.Init(); EcsManager.Init(); base.OnLoad(e); }