public void Update_PathfindingCompletes_GoalCompletes()
        {
            _owner.transform.position = new Vector3(12.0f, 1.0f, 2.0f);
            _goal.Initialise();

            _pathfinding.CompleteDelegate();

            Assert.AreEqual(EGoalStatus.Completed, _goal.Update(1.0f));
        }
示例#2
0
        public void CompletesMovement_TimePassesLessThanDelay_StartingPositionNotSetAsTarget()
        {
            var initialLocation = _pathfinding.gameObject.transform.position;

            UnityMessageEventFunctions.InvokeMessageEventWithDispatcher(_pathfinding.gameObject, new SuspiciousObjectSightedMessage(_targetObject));
            _goal.Initialise();

            _goal.Update(_params.IdleDelayOnDetection + 0.1f);

            _pathfinding.CompleteDelegate();

            _goal.Update(0.0f);
            _goal.Update(_params.IdleDelayOnObservation * 0.5f);

            Assert.AreNotEqual(initialLocation, _pathfinding.TargetLocation);
        }
示例#3
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        public void CompletesMovement_TimePassesLessThanDelay_StartingPositionNotSetAsTarget()
        {
            var initialLocation  = _pathfinding.gameObject.transform.position;
            var expectedPosition = new Vector3(2.0f, 3.0f, -1.0f);

            _goal.TestRecordDisturbance(expectedPosition);
            _goal.Initialise();

            _goal.Update(_params.IdleDelayOnDetection + 0.1f);

            _pathfinding.CompleteDelegate();
            _goal.Update(0.0f);
            _goal.Update(_params.IdleDelayOnObservation * 0.5f);

            Assert.AreNotEqual(initialLocation, _pathfinding.TargetLocation);
        }
示例#4
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        public IEnumerator Patrolling_PatrolCompletes_AfterIdleTimeAssignsNextPoint()
        {
            var closestPoint  = new Vector3(1.0f, 2.0f, 0.0f);
            var furthestPoint = new Vector3(20.0f, 30.0f, 0.0f);

            _patrol.PatrolPoints.Add(furthestPoint);
            _patrol.PatrolPoints.Add(closestPoint);

            _patrol.StartPatrolling();

            _pathfinding.CompleteDelegate();

            yield return(new WaitForSeconds(_patrol.IdleTimeBetweenPoints + 0.1f));

            Assert.AreEqual(_pathfinding.TargetLocation, furthestPoint);
        }
        public void CompletesMovement_TimePassesLessThanDelay_StartingPositionNotSetAsTarget()
        {
            var initialLocation = _pathfinding.gameObject.transform.position;
            var expectedNoise   = new NoiseData {
                NoiseLocation = new Vector3(2.0f, 3.0f, -1.0f)
            };

            UnityMessageEventFunctions.InvokeMessageEventWithDispatcher(_pathfinding.gameObject, new NoiseHeardMessage(expectedNoise));
            _goal.Initialise();

            _goal.Update(_params.IdleDelayOnDetection + 0.1f);

            _pathfinding.CompleteDelegate();

            _goal.Update(0.0f);
            _goal.Update(_params.IdleDelayOnObservation * 0.5f);

            Assert.AreNotEqual(initialLocation, _pathfinding.TargetLocation);
        }
示例#6
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        public void Update_CompletesPathfinding_StatusIsCompleted()
        {
            var goal = new MoveToTargetGoal(_pathfinding.gameObject, Vector3.down);

            goal.Initialise();

            _pathfinding.CompleteDelegate();

            Assert.AreEqual(EGoalStatus.Completed, goal.Update(1.0f));
        }