// Function from file: shadowling.dm public override void spec_life(Mob_Living H = null) { double light_amount = 0; Ent_Static T = null; if (!H.weakeyes) { H.weakeyes = true; } light_amount = 0; H.nutrition = 450; if (H.loc is Tile) { T = H.loc; light_amount = ((Tile)T).get_lumcount(); if (light_amount > 4 && !(H.incorporeal_move != 0)) { H.take_overall_damage(0, 3.5); } else if (light_amount < 2) { H.heal_overall_damage(2, 2); H.adjustToxLoss(-5); H.adjustBrainLoss(-25); H.adjustCloneLoss(-1); } } return; }
// Function from file: shadowling.dm public override void spec_life(Mob_Living H = null) { double light_amount = 0; Ent_Static T = null; if (!H.weakeyes) { H.weakeyes = true; } light_amount = 0; H.nutrition = 450; if (H.loc is Tile) { T = H.loc; light_amount = ((Tile)T).get_lumcount(); if (light_amount > 4 && !(H.incorporeal_move != 0)) { H.take_overall_damage(0, 7); if (H.stat != 2) { H.WriteMsg("<span class='userdanger'>The light burns you!</span>"); H.WriteMsg("sound/weapons/sear.ogg"); } } else if (light_amount < 2) { H.heal_overall_damage(5, 5); H.adjustToxLoss(-5); H.adjustBrainLoss(-25); H.adjustCloneLoss(-1); H.SetWeakened(0); H.SetStunned(0); } } return; }
// Function from file: species_types.dm public override void spec_life(Mob_Living H = null) { double light_amount = 0; Ent_Static T = null; light_amount = 0; if (H.loc is Tile) { T = H.loc; light_amount = ((Tile)T).get_lumcount(); if (light_amount > 2) { H.take_overall_damage(1, 1); } else if (light_amount < 2) { H.heal_overall_damage(1, 1); } } return; }
// Function from file: species_types.dm public override void spec_life(Mob_Living H = null) { int light_amount = 0; Ent_Static T = null; if (H.stat == 2) { return; } light_amount = 0; if (H.loc is Tile) { T = H.loc; light_amount = Num13.MinInt(10, ((int)(((Tile)T).get_lumcount()))) - 5; H.nutrition += light_amount; if (H.nutrition > 550) { H.nutrition = 550; } if (light_amount > 2) { H.heal_overall_damage(1, 1); H.adjustToxLoss(-1); H.adjustOxyLoss(-1); } } if (H.nutrition < 200) { H.take_overall_damage(2, 0); } return; }