protected override IEnumerator setup() { base.gameObject.AddComponent <KeyChainManager>(); GameSettings gameSettings = new GameSettings(); Service.Set(gameSettings); ContentManifest definition = ContentManifestUtility.FromDefinitionFile("Configuration/embedded_content_manifest"); GcsAccessTokenService gcsAccessTokenService = new GcsAccessTokenService(ConfigHelper.GetEnvironmentProperty <string>("GcsServiceAccountName"), new GcsP12AssetFileLoader(ConfigHelper.GetEnvironmentProperty <string>("GcsServiceAccountFile"))); Service.Set((IGcsAccessTokenService)gcsAccessTokenService); string cdnUrl = ContentHelper.GetCdnUrl(); string cpipeMappingFilename = ContentHelper.GetCpipeMappingFilename(); CPipeManifestService cpipeManifestService = new CPipeManifestService(cdnUrl, cpipeMappingFilename, gcsAccessTokenService); Service.Set((ICPipeManifestService)cpipeManifestService); NullCPSwrveService cpSwrveService = new NullCPSwrveService(); Service.Set((ICPSwrveService)cpSwrveService); Content content = new Content(definition); Service.Set(content); networkServicesConfig = NetworkController.GenerateNetworkServiceConfig(Disney.Kelowna.Common.Environment.Environment.LOCAL); ConnectionManager connectionManager = base.gameObject.AddComponent <ConnectionManager>(); Service.Set(connectionManager); initEnvironmentManager(); sessionManager = new SessionManager(); Service.Set(sessionManager); Localizer localizer = Localizer.Instance; Service.Set(localizer); Language language = LocalizationLanguage.GetLanguage(); localizer.Language = language; localizer.LanguageString = LocalizationLanguage.GetLanguageString(language); AppTokensFilePath tokensFilePath = new AppTokensFilePath(Localizer.DEFAULT_TOKEN_LOCATION, Platform.global); bool tokensLoaded = false; Service.Get <Localizer>().LoadTokensFromLocalJSON(tokensFilePath, delegate { Debug.Log("Tokens for " + localizer.LanguageString + " have been loaded."); tokensLoaded = true; }); while (!tokensLoaded) { yield return(null); } mixLoginCreateService = new MixLoginCreateService(); Service.Set(mixLoginCreateService); IntegrationTestEx.FailIf(!mixLoginCreateService.NetworkConfigIsNotSet); mixLoginCreateService.SetNetworkConfig(networkServicesConfig); IntegrationTestEx.FailIf(mixLoginCreateService.NetworkConfigIsNotSet); yield return(null); }
public override IEnumerator PerformSecondPass() { NetworkServicesConfig networkConfig = NetworkController.GenerateNetworkServiceConfig(Config.ServerEnvironment); Service.Get <INetworkServicesManager>().Configure(networkConfig); Service.Get <LoginController>().SetNetworkConfig(networkConfig); mixLoginCreateService = Service.Get <MixLoginCreateService>(); mixLoginCreateService.SetNetworkConfig(networkConfig); sessionManager = Service.Get <SessionManager>(); mixLoginCreateService.OnLoginSuccess += HandleOnLoginSuccess; mixLoginCreateService.OnLoginFailed += HandleOnLoginFailed; login(); while (!sessionManager.HasSession) { yield return(null); } mixLoginCreateService.OnLoginSuccess -= HandleOnLoginSuccess; mixLoginCreateService.OnLoginFailed -= HandleOnLoginFailed; while (!localPlayerDataReady) { yield return(null); } }
public void SetNetworkConfig(NetworkServicesConfig config) { loginService.SetNetworkConfig(config); loginService.GetRegistrationConfig(); }