示例#1
0
    public static void StopBlik(GameObject gameobject)
    {
        MiniMapUIFlag miniMapUIFlag = gameobject.GetComponent <MiniMapUIFlag>();

        if (miniMapUIFlag != null)
        {
            miniMapUIFlag.StopBlink();
        }
    }
示例#2
0
    public static void Begin(GameObject gameobject, Vector3 fromScal, Vector3 ToScal)
    {
        if (gameobject.GetComponent <MiniMapUIFlag>() == null)
        {
            gameobject.AddComponent <MiniMapUIFlag>();
        }
        MiniMapUIFlag miniMapUIFlag = gameobject.GetComponent <MiniMapUIFlag>();

        miniMapUIFlag.FromScal = fromScal;
        miniMapUIFlag.ToScal   = ToScal;
        miniMapUIFlag.BeginBlik();
    }
示例#3
0
 public void BeginBlik()
 {
     MiniMapUIFlag.Begin(BlikObj, new Vector3(15, 15, 1), new Vector3(60, 60, 1));
 }
示例#4
0
 public void StopBlik()
 {
     MiniMapUIFlag.StopBlik(BlikObj);
 }