public static void StopBlik(GameObject gameobject) { MiniMapUIFlag miniMapUIFlag = gameobject.GetComponent <MiniMapUIFlag>(); if (miniMapUIFlag != null) { miniMapUIFlag.StopBlink(); } }
public static void Begin(GameObject gameobject, Vector3 fromScal, Vector3 ToScal) { if (gameobject.GetComponent <MiniMapUIFlag>() == null) { gameobject.AddComponent <MiniMapUIFlag>(); } MiniMapUIFlag miniMapUIFlag = gameobject.GetComponent <MiniMapUIFlag>(); miniMapUIFlag.FromScal = fromScal; miniMapUIFlag.ToScal = ToScal; miniMapUIFlag.BeginBlik(); }
public void BeginBlik() { MiniMapUIFlag.Begin(BlikObj, new Vector3(15, 15, 1), new Vector3(60, 60, 1)); }
public void StopBlik() { MiniMapUIFlag.StopBlik(BlikObj); }