/// <summary> /// Returns true if ImageFilterParameters instances are equal /// </summary> /// <param name="input">Instance of ImageFilterParameters to be compared</param> /// <returns>Boolean</returns> public bool Equals(ImageFilterParameters input) { if (input == null) { return(false); } return (( FileId == input.FileId || (FileId != null && FileId.Equals(input.FileId)) ) && ( PageRange == input.PageRange || (PageRange != null && PageRange.Equals(input.PageRange)) ) && ( Filters == input.Filters || Filters != null && input.Filters != null && Filters.SequenceEqual(input.Filters) ) && ( RoiLeft == input.RoiLeft || RoiLeft.Equals(input.RoiLeft) ) && ( RoiTop == input.RoiTop || RoiTop.Equals(input.RoiTop) ) && ( RoiWidth == input.RoiWidth || RoiWidth.Equals(input.RoiWidth) ) && ( RoiHeight == input.RoiHeight || RoiHeight.Equals(input.RoiHeight) ) && ( GaussianKernelSize == input.GaussianKernelSize || GaussianKernelSize.Equals(input.GaussianKernelSize) ) && ( UnsharpMaskRadius == input.UnsharpMaskRadius || UnsharpMaskRadius.Equals(input.UnsharpMaskRadius) ) && ( UnsharpMaskAmount == input.UnsharpMaskAmount || UnsharpMaskAmount.Equals(input.UnsharpMaskAmount) ) && ( UnsharpMaskThreshold == input.UnsharpMaskThreshold || UnsharpMaskThreshold.Equals(input.UnsharpMaskThreshold) ) && ( SubtractBackgroundRollingBallSize == input.SubtractBackgroundRollingBallSize || SubtractBackgroundRollingBallSize.Equals(input.SubtractBackgroundRollingBallSize) ) && ( SubtractBackgroundLightBackground == input.SubtractBackgroundLightBackground || SubtractBackgroundLightBackground.Equals(input.SubtractBackgroundLightBackground) ) && ( MedianKernelSize == input.MedianKernelSize || MedianKernelSize.Equals(input.MedianKernelSize) ) && ( MinKernelSize == input.MinKernelSize || MinKernelSize.Equals(input.MinKernelSize) ) && ( MaxKernelSize == input.MaxKernelSize || MaxKernelSize.Equals(input.MaxKernelSize) ) && ( SoftenValue == input.SoftenValue || SoftenValue.Equals(input.SoftenValue) ) && ( ColorizeHue == input.ColorizeHue || ColorizeHue.Equals(input.ColorizeHue) ) && ( ColorizeSaturation == input.ColorizeSaturation || ColorizeSaturation.Equals(input.ColorizeSaturation) ) && ( ColorizeLuminosity == input.ColorizeLuminosity || ColorizeLuminosity.Equals(input.ColorizeLuminosity) )); }