public unsafe static float Dot(Microsoft.DirectX.Plane *pPlane, Microsoft.DirectX.Vector4 *pV) { throw new NotImplementedException(); }
public unsafe static float Length(Microsoft.DirectX.Vector4 *pSource) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Transform(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *TransformArray(Microsoft.DirectX.Vector4 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *CatmullRom(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition1, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pPosition3, Microsoft.DirectX.Vector4 * pPosition4, float weightingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *BaryCentric(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3, float f, float g) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Normalize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Hermite(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition, Microsoft.DirectX.Vector4 * pTangent, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pTangent2, float weightingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Lerp(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight, float interpolater) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Scale(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource, float scalingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Maximize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector4 *Cross(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3) { throw new NotImplementedException(); }
public unsafe static float Dot(Microsoft.DirectX.Vector4 *pLeft, Microsoft.DirectX.Vector4 *pRight) { throw new NotImplementedException(); }