示例#1
0
 public unsafe static float Dot(Microsoft.DirectX.Plane *pPlane, Microsoft.DirectX.Vector4 *pV)
 {
     throw new NotImplementedException();
 }
示例#2
0
 public unsafe static float Length(Microsoft.DirectX.Vector4 *pSource)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public unsafe static Microsoft.DirectX.Vector4 *Transform(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix)
 {
     throw new NotImplementedException();
 }
示例#4
0
 public unsafe static Microsoft.DirectX.Vector4 *TransformArray(Microsoft.DirectX.Vector4 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count)
 {
     throw new NotImplementedException();
 }
示例#5
0
 public unsafe static Microsoft.DirectX.Vector4 *CatmullRom(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition1, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pPosition3, Microsoft.DirectX.Vector4 * pPosition4, float weightingFactor)
 {
     throw new NotImplementedException();
 }
示例#6
0
 public unsafe static Microsoft.DirectX.Vector4 *BaryCentric(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3, float f, float g)
 {
     throw new NotImplementedException();
 }
示例#7
0
 public unsafe static Microsoft.DirectX.Vector4 *Normalize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource)
 {
     throw new NotImplementedException();
 }
示例#8
0
 public unsafe static Microsoft.DirectX.Vector4 *Hermite(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition, Microsoft.DirectX.Vector4 * pTangent, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pTangent2, float weightingFactor)
 {
     throw new NotImplementedException();
 }
示例#9
0
 public unsafe static Microsoft.DirectX.Vector4 *Lerp(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight, float interpolater)
 {
     throw new NotImplementedException();
 }
示例#10
0
 public unsafe static Microsoft.DirectX.Vector4 *Scale(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource, float scalingFactor)
 {
     throw new NotImplementedException();
 }
示例#11
0
 public unsafe static Microsoft.DirectX.Vector4 *Maximize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight)
 {
     throw new NotImplementedException();
 }
示例#12
0
 public unsafe static Microsoft.DirectX.Vector4 *Cross(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3)
 {
     throw new NotImplementedException();
 }
示例#13
0
 public unsafe static float Dot(Microsoft.DirectX.Vector4 *pLeft, Microsoft.DirectX.Vector4 *pRight)
 {
     throw new NotImplementedException();
 }