Esempio n. 1
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 public unsafe static float Dot(Microsoft.DirectX.Plane *pPlane, Microsoft.DirectX.Vector4 *pV)
 {
     throw new NotImplementedException();
 }
Esempio n. 2
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 public unsafe static float Length(Microsoft.DirectX.Vector4 *pSource)
 {
     throw new NotImplementedException();
 }
Esempio n. 3
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 public unsafe static Microsoft.DirectX.Vector4 *Transform(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix)
 {
     throw new NotImplementedException();
 }
Esempio n. 4
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 public unsafe static Microsoft.DirectX.Vector4 *TransformArray(Microsoft.DirectX.Vector4 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count)
 {
     throw new NotImplementedException();
 }
Esempio n. 5
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 public unsafe static Microsoft.DirectX.Vector4 *CatmullRom(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition1, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pPosition3, Microsoft.DirectX.Vector4 * pPosition4, float weightingFactor)
 {
     throw new NotImplementedException();
 }
Esempio n. 6
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 public unsafe static Microsoft.DirectX.Vector4 *BaryCentric(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3, float f, float g)
 {
     throw new NotImplementedException();
 }
Esempio n. 7
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 public unsafe static Microsoft.DirectX.Vector4 *Normalize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource)
 {
     throw new NotImplementedException();
 }
Esempio n. 8
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 public unsafe static Microsoft.DirectX.Vector4 *Hermite(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pPosition, Microsoft.DirectX.Vector4 * pTangent, Microsoft.DirectX.Vector4 * pPosition2, Microsoft.DirectX.Vector4 * pTangent2, float weightingFactor)
 {
     throw new NotImplementedException();
 }
Esempio n. 9
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 public unsafe static Microsoft.DirectX.Vector4 *Lerp(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight, float interpolater)
 {
     throw new NotImplementedException();
 }
Esempio n. 10
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 public unsafe static Microsoft.DirectX.Vector4 *Scale(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pSource, float scalingFactor)
 {
     throw new NotImplementedException();
 }
Esempio n. 11
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 public unsafe static Microsoft.DirectX.Vector4 *Maximize(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pLeft, Microsoft.DirectX.Vector4 * pRight)
 {
     throw new NotImplementedException();
 }
Esempio n. 12
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 public unsafe static Microsoft.DirectX.Vector4 *Cross(Microsoft.DirectX.Vector4 * pOut, Microsoft.DirectX.Vector4 * pV1, Microsoft.DirectX.Vector4 * pV2, Microsoft.DirectX.Vector4 * pV3)
 {
     throw new NotImplementedException();
 }
Esempio n. 13
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 public unsafe static float Dot(Microsoft.DirectX.Vector4 *pLeft, Microsoft.DirectX.Vector4 *pRight)
 {
     throw new NotImplementedException();
 }