示例#1
0
 public unsafe static Microsoft.DirectX.Vector3 *IntersectLine(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Plane * pPlane, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2)
 {
     throw new NotImplementedException();
 }
示例#2
0
 public unsafe static Microsoft.DirectX.Plane *FromPoints(Microsoft.DirectX.Plane * pOut, Microsoft.DirectX.Vector3 * pPoint1, Microsoft.DirectX.Vector3 * pPoint2, Microsoft.DirectX.Vector3 * pPoint3)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public unsafe static Microsoft.DirectX.Vector3 *TransformNormalArray(Microsoft.DirectX.Vector3 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count)
 {
     throw new NotImplementedException();
 }
示例#4
0
 public unsafe static float DotNormal(Microsoft.DirectX.Plane *pPlane, Microsoft.DirectX.Vector3 *pV)
 {
     throw new NotImplementedException();
 }
示例#5
0
 public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation)
 {
     throw new NotImplementedException();
 }
示例#6
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 public unsafe static float Dot(Microsoft.DirectX.Vector3 *pLeft, Microsoft.DirectX.Vector3 *pRight)
 {
     throw new NotImplementedException();
 }
示例#7
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 public unsafe static Microsoft.DirectX.Vector3 *Hermite(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pPosition, Microsoft.DirectX.Vector3 * pTangent, Microsoft.DirectX.Vector3 * pPosition2, Microsoft.DirectX.Vector3 * pTangent2, float weightingFactor)
 {
     throw new NotImplementedException();
 }
示例#8
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 public unsafe static Microsoft.DirectX.Matrix *Translation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * v)
 {
     throw new NotImplementedException();
 }
示例#9
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 public unsafe static Microsoft.DirectX.Vector3 *Lerp(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pLeft, Microsoft.DirectX.Vector3 * pRight, float interpolater)
 {
     throw new NotImplementedException();
 }
示例#10
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 public unsafe static Microsoft.DirectX.Vector3 *Normalize(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource)
 {
     throw new NotImplementedException();
 }
示例#11
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 public unsafe static Microsoft.DirectX.Vector3 *Scale(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, float scalingFactor)
 {
     throw new NotImplementedException();
 }
示例#12
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 public unsafe static Microsoft.DirectX.Vector3 *Maximize(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pLeft, Microsoft.DirectX.Vector3 * pRight)
 {
     throw new NotImplementedException();
 }
示例#13
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 public unsafe static Microsoft.DirectX.Vector3 *Cross(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2)
 {
     throw new NotImplementedException();
 }
示例#14
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 public unsafe static void ToAxisAngle(Microsoft.DirectX.Quaternion *pQuat, Microsoft.DirectX.Vector3 *pAxis, float *pAngle)
 {
     throw new NotImplementedException();
 }
示例#15
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 public unsafe static Microsoft.DirectX.Vector3 *CatmullRom(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pPosition1, Microsoft.DirectX.Vector3 * pPosition2, Microsoft.DirectX.Vector3 * pPosition3, Microsoft.DirectX.Vector3 * pPosition4, float weightingFactor)
 {
     throw new NotImplementedException();
 }
示例#16
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 public unsafe static Microsoft.DirectX.Quaternion *RotationAxis(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Vector3 * pAxis, float angle)
 {
     throw new NotImplementedException();
 }
示例#17
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 public unsafe static Microsoft.DirectX.Vector3 *BaryCentric(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2, Microsoft.DirectX.Vector3 * pV3, float f, float g)
 {
     throw new NotImplementedException();
 }
示例#18
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 public unsafe static Microsoft.DirectX.Matrix *RotationAxis(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * axisRotation, float angle)
 {
     throw new NotImplementedException();
 }
示例#19
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 public unsafe static Microsoft.DirectX.Vector3 *TransformNormal(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix)
 {
     throw new NotImplementedException();
 }
示例#20
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 public unsafe static Microsoft.DirectX.Matrix *LookAtLH(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * cameraPosition, Microsoft.DirectX.Vector3 * cameraTarget, Microsoft.DirectX.Vector3 * cameraUpVector)
 {
     throw new NotImplementedException();
 }
示例#21
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 public unsafe static float LengthSq(Microsoft.DirectX.Vector3 *pSource)
 {
     throw new NotImplementedException();
 }