public unsafe static Microsoft.DirectX.Vector3 *IntersectLine(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Plane * pPlane, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Plane *FromPoints(Microsoft.DirectX.Plane * pOut, Microsoft.DirectX.Vector3 * pPoint1, Microsoft.DirectX.Vector3 * pPoint2, Microsoft.DirectX.Vector3 * pPoint3) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *TransformNormalArray(Microsoft.DirectX.Vector3 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count) { throw new NotImplementedException(); }
public unsafe static float DotNormal(Microsoft.DirectX.Plane *pPlane, Microsoft.DirectX.Vector3 *pV) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation) { throw new NotImplementedException(); }
public unsafe static float Dot(Microsoft.DirectX.Vector3 *pLeft, Microsoft.DirectX.Vector3 *pRight) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Hermite(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pPosition, Microsoft.DirectX.Vector3 * pTangent, Microsoft.DirectX.Vector3 * pPosition2, Microsoft.DirectX.Vector3 * pTangent2, float weightingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Translation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * v) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Lerp(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pLeft, Microsoft.DirectX.Vector3 * pRight, float interpolater) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Normalize(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Scale(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, float scalingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Maximize(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pLeft, Microsoft.DirectX.Vector3 * pRight) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *Cross(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2) { throw new NotImplementedException(); }
public unsafe static void ToAxisAngle(Microsoft.DirectX.Quaternion *pQuat, Microsoft.DirectX.Vector3 *pAxis, float *pAngle) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *CatmullRom(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pPosition1, Microsoft.DirectX.Vector3 * pPosition2, Microsoft.DirectX.Vector3 * pPosition3, Microsoft.DirectX.Vector3 * pPosition4, float weightingFactor) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Quaternion *RotationAxis(Microsoft.DirectX.Quaternion * pOut, Microsoft.DirectX.Vector3 * pAxis, float angle) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *BaryCentric(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pV1, Microsoft.DirectX.Vector3 * pV2, Microsoft.DirectX.Vector3 * pV3, float f, float g) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *RotationAxis(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * axisRotation, float angle) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *TransformNormal(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *LookAtLH(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * cameraPosition, Microsoft.DirectX.Vector3 * cameraTarget, Microsoft.DirectX.Vector3 * cameraUpVector) { throw new NotImplementedException(); }
public unsafe static float LengthSq(Microsoft.DirectX.Vector3 *pSource) { throw new NotImplementedException(); }