// Use this for initialization void Start () { animator = this.GetComponent<Animator>(); listenToCollider = listenTo.GetComponent<BoxCollider2D> (); initialPosition = this.gameObject.transform.position; TalkEventManager.TriggerTalkSet (new TalkEventArgs { ID = "piri", AudioClipId = 0, Autoplay = false }); onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded); TalkEventManager.TalkEnded += onTalkEnded; onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin); MicEventManager.SoundCapBegin += onSoundCapBegin; }
// Use this for initialization void Start () { animator = GetComponent<Animator> (); audioSource = this.GetComponent<AudioSource>(); onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded); TalkEventManager.TalkEnded += onTalkEnded; onBlowBegin = new MicEventManager.MicEvent (OnBlowBegin); MicEventManager.BlowBegin += onBlowBegin; onBackdoorToggle = new BackdoorEventManager.BackdoorEvent (OnBackdoorToggle); BackdoorEventManager.BackdoorToggle += onBackdoorToggle; }
void Start() { animator = this.GetComponent<Animator> (); if(audio == null) audio = this.GetComponent<AudioSource> (); onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin); MicEventManager.SoundCapBegin += onSoundCapBegin; onListening = new WolfEventManager.WolfEvent (OnListening); WolfEventManager.WolfListening += onListening; onBackdoorToggle = new BackdoorEventManager.BackdoorEvent (OnBackdoorToggle); BackdoorEventManager.BackdoorToggle += onBackdoorToggle; }
// Use this for initialization void Start () { animator = this.GetComponent<Animator> (); hiddenBy_BC = hiddenBy.GetComponent<BoxCollider2D> (); boxCollider = this.GetComponent<BoxCollider2D> (); audioSource = this.GetComponent<AudioSource>(); onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded); TalkEventManager.TalkEnded += onTalkEnded; onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin); MicEventManager.SoundCapBegin += onSoundCapBegin; StartCoroutine (BeginTheTalk ()); }