예제 #1
0
		// Use this for initialization
		void Start () {
			animator = this.GetComponent<Animator>();
			listenToCollider = listenTo.GetComponent<BoxCollider2D> ();
			initialPosition = this.gameObject.transform.position;

			TalkEventManager.TriggerTalkSet (new TalkEventArgs { ID = "piri", AudioClipId = 0, Autoplay = false });
			onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded);	
			TalkEventManager.TalkEnded += onTalkEnded;
			
			onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin);
			MicEventManager.SoundCapBegin += onSoundCapBegin;
		}
예제 #2
0
		// Use this for initialization
		void Start () {
			animator = GetComponent<Animator> ();
			audioSource = this.GetComponent<AudioSource>();

			onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded);
			TalkEventManager.TalkEnded += onTalkEnded;

			onBlowBegin = new MicEventManager.MicEvent (OnBlowBegin);
			MicEventManager.BlowBegin += onBlowBegin;

			onBackdoorToggle = new BackdoorEventManager.BackdoorEvent (OnBackdoorToggle);
			BackdoorEventManager.BackdoorToggle += onBackdoorToggle;
		}
예제 #3
0
		void Start() {
			animator = this.GetComponent<Animator> ();
			if(audio == null)
				audio = this.GetComponent<AudioSource> ();

			onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin);
			MicEventManager.SoundCapBegin += onSoundCapBegin;

			onListening = new WolfEventManager.WolfEvent (OnListening);
			WolfEventManager.WolfListening += onListening;

			onBackdoorToggle = new BackdoorEventManager.BackdoorEvent (OnBackdoorToggle);
			BackdoorEventManager.BackdoorToggle += onBackdoorToggle;
		}
예제 #4
0
		// Use this for initialization
		void Start () {
			animator = this.GetComponent<Animator> ();
			hiddenBy_BC = hiddenBy.GetComponent<BoxCollider2D> ();
			boxCollider = this.GetComponent<BoxCollider2D> ();
			audioSource = this.GetComponent<AudioSource>();

			onTalkEnded = new TalkEventManager.TalkEvent (OnTalkEnded);
			TalkEventManager.TalkEnded += onTalkEnded;

			onSoundCapBegin = new MicEventManager.MicEvent (OnSoundCapBegin);
			MicEventManager.SoundCapBegin += onSoundCapBegin;

			StartCoroutine (BeginTheTalk ());
		}