public void OnReturnButtonClick() { UnityEngine.SceneManagement.SceneManager.LoadScene(ESceneConfig.Demo_Title.ToString()); Mibo.SetMove(0); Mibo.StopInAcclerationEx(); Mibo.SetTurn(0); Mibo.StopTurnEx(); }
public void OnStopMoveButtonClick() { Mibo.SetMove(0); }
public void OnMoveButtonClick() { Debug.Log("OnMoveButtonClick, value:" + MoveSlider.value); Mibo.SetMove(MoveSlider.value); }