IEnumerator startCombat()
    {
        //Time to zoomin and set up
        yield return(new WaitForSeconds(2f));

        isInCombat = true;
        monster.startCombat();
        metronome.startCombat();
        for (int i = 0; i < nodes.Length; i++)
        {
            nodes[i].startCombat();
        }
    }