// Start is called before the first frame update void Start() { player = GetComponent <PlayerControlComponent>().GetPlayer(); GetComponent <SpriteRenderer>().color = ShipOutlineColors[player.id]; BackSprite.GetComponent <SpriteRenderer>().color = ShipPlayerColors[player.id]; explosionManager = GameObject.Find("Explosions").GetComponent <MetaAsteroids_ExplosionManager>(); metaGame = Camera.main.GetComponent <MetaAsteroids_MetaGameManager>(); metaGame.RegisterPlayer(this); }
void Start() { explosionManager = GameObject.Find("Explosions").GetComponent <MetaAsteroids_ExplosionManager>(); }