// Start is called before the first frame update
 void Start()
 {
     player = GetComponent <PlayerControlComponent>().GetPlayer();
     GetComponent <SpriteRenderer>().color            = ShipOutlineColors[player.id];
     BackSprite.GetComponent <SpriteRenderer>().color = ShipPlayerColors[player.id];
     explosionManager = GameObject.Find("Explosions").GetComponent <MetaAsteroids_ExplosionManager>();
     metaGame         = Camera.main.GetComponent <MetaAsteroids_MetaGameManager>();
     metaGame.RegisterPlayer(this);
 }
Exemple #2
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 void Start()
 {
     explosionManager = GameObject.Find("Explosions").GetComponent <MetaAsteroids_ExplosionManager>();
 }