//private bool hasPlayer; //private GameObject player; //Interest point // Start is called before the first frame update void Start() { map = new MapTile[width, height]; Messenger.AddReturnListener <Vector3, ResourceType.AttributionType, Vector2Int, int, int>(EventCode.MAP_REDUCE_RESOURSE, ReduceResource); Messenger.AddListener <AppManage.SingleSave>(EventCode.APP_START_GAME, StartInit); HideResourse(); }
// Start is called before the first frame update void Start() { warehouse = new Dictionary <string, int>(); //foreach (var type in resourceTypes) //{ // warehouse.Add(type.resName,0); //} //if (canvas==null) //{ // canvas = GameObject.FindObjectOfType<RectTransform>(); //} Messenger.AddListener <Dictionary <string, int> >(EventCode.RESOURCE_ADD, Add); Messenger.AddReturnListener <Dictionary <string, int>, bool>(EventCode.RESOURCE_CHECK, Check); Messenger.AddListener <Dictionary <string, int> >(EventCode.RESOURCE_REDUCE, Remove); }
// Use this for initialization void Start() { autoSize = Screen.height / (1080 / autoSize); autoTop = Screen.height / (1080 / autoTop); autoLeft = Screen.width / (1920 / autoLeft); left = Screen.width / (1920 / left); top = Screen.height / (1080 / top); AutoXY(GetComponent <RectTransform>().sizeDelta.x, GetComponent <RectTransform>().sizeDelta.y); if (isAuto) { NotExistItems(); } else { ExistItems(); } bagItems = new int[allCapacity]; bagCapacity = allCapacity; ShowEquip(); Messenger.AddReturnListener <ItemInfo, bool>(EventCode.BAG_ADD_ITEM, BagAddItem); Messenger.AddListener <AppManage.SingleSave>(EventCode.APP_START_GAME, StartInit); // StartCoroutine(test()); }
//private bool hasPlayer; //private GameObject player; //Interest point // Start is called before the first frame update void Start() { map = new MapTile[width, height]; Messenger.AddReturnListener <Vector3, ResourceType.AttributionType, Vector2Int, int, int>(EventCode.MAP_REDUCE_RESOURSE, ReduceResource); HideResourse(); }