//Currently used to do manual SQL commands from program. private void SearchText_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { if (SearchText.Text.Equals("send")) { Messenger m = new Messenger(); m.sendSelect("SELECT * FROM `keys`;", "keys"); } else { Messenger m = new Messenger(); string[] parsed = SearchText.Text.Split(';'); string username = parsed[0]; string password = parsed[1]; if (m.login(username, password)) SearchText.Text = "Logged in."; else SearchText.Text = "Invalid."; //m.test(); } // SearchText.Text = ""; } }
public void FlyoutStaysOpenIfWanted() { // Arrange var currentProject = new ProjectViewModel( new Project { Id = 123 } ); var messenger = new Messenger(); var todoRepoMock = new Mock<ITodoRepository>(); bool messageReceived = false; messenger.Register<FlyoutMessage>( this, msg => { if( msg.FlyoutName == FlyoutMessage.AddEntryFlyoutName ) messageReceived = true; } ); var vm = new AddEntryViewModel( Enumerable.Empty<TagViewModel>(), currentProject, todoRepoMock.Object, messenger ) { Summary = "summary" }; // Act vm.StayOpen = true; vm.AddCommand.Execute( null ); bool stay = messageReceived; vm.Summary = "summary"; vm.StayOpen = false; vm.AddCommand.Execute( null ); bool dontStay = messageReceived; // Assert Assert.IsFalse( stay ); Assert.IsTrue( dontStay ); }
public void Setup() { _messenger = new Messenger(); _productsServiceMock = new Mock<IProductsService>(); _viewModel = new ProductListViewModel(_messenger, _productsServiceMock.Object); }
static void Main() { Directory.CreateDirectory(LogDir); var messenger = new Messenger(); foreach (var contact in EmailAddresses .Select(emailAddress => messenger.GetContact(emailAddress, messenger.MyServiceId))) { Contacts.Add(contact); Log(contact); // Don't release the COM object of contact here // or OnContactStatusChange will not be raised. } messenger.OnContactStatusChange += (contact, _) => Log((IMessengerContactAdvanced)contact); Console.ReadLine(); foreach (var contact in Contacts) { Marshal.FinalReleaseComObject(contact); } Marshal.FinalReleaseComObject(messenger); }
public void AddUsesCorrectValues() { // Arrange var tags = new[] { new TagViewModel( new Tag {Id = 1, Name = "Tag1"} ), new TagViewModel( new Tag {Id = 2, Name = "Tag2"} ) }; var currentProject = new ProjectViewModel( new Project { Id = 123 } ); var messenger = new Messenger(); bool addMessageReceived = false; messenger.Register<EntryAddedMessage>( this, msg => addMessageReceived = true ); var todoRepoMock = new Mock<ITodoRepository>(); todoRepoMock.Setup( x => x.Add( It.Is<Todo>( t => t.Summary.Equals( "summary" ) && t.Details.Equals( "details" ) && t.Project.Id == 123 ) ) ).Verifiable(); todoRepoMock.Setup( x => x.Update( It.Is<Todo>( t => t.Tags.First().Id == 2 ) ) ).Verifiable(); var vm = new AddEntryViewModel( tags, currentProject, todoRepoMock.Object, messenger ) { Summary = "summary", Details = "details" }; // Act vm.Tags[1].IsSelected = true; vm.AddCommand.Execute( null ); // Assert todoRepoMock.VerifyAll(); Assert.IsTrue( addMessageReceived ); }
public CommunicatorIntegration() { try { m_Messenger = new Messenger(); } catch (Exception) { throw new CommunicatorNotOpenException(); } m_ServiceID = m_Messenger.MyServiceId; try { m_Messenger.GetContact("*****@*****.**", m_ServiceID); } catch (Exception) { throw new CommunicatorNotLoggedInToRedgateException(); } m_SubscribedContacts = new Dictionary<string, IMessengerContact>(); m_Messenger.OnContactStatusChange += communicator_OnContactStatusChange; }
public void TestMultipleRecipients() { var messenger = new Messenger(); var recipient1 = new OldTestRecipient(); var recipient2 = new OldTestRecipient(); var recipient3 = new OldTestRecipient(); messenger.Register(recipient1, typeof(OldTestMessage)); messenger.Register(recipient2, typeof(OldTestMessage)); messenger.Register(recipient3, typeof(OldTestMessage)); Assert.IsNull(recipient1.Sender); Assert.IsNull(recipient1.Content); Assert.IsNull(recipient2.Content); Assert.IsNull(recipient2.Sender); Assert.IsNull(recipient3.Content); Assert.IsNull(recipient3.Sender); const string TestString = "Hello world"; var message = new OldTestMessage(this, TestString); messenger.Broadcast(message); Assert.AreEqual(TestString, recipient1.Content); Assert.AreEqual(this, recipient1.Sender); Assert.AreEqual(TestString, recipient2.Content); Assert.AreEqual(this, recipient2.Sender); Assert.AreEqual(TestString, recipient3.Content); Assert.AreEqual(this, recipient3.Sender); }
public void Messager_Unsubscription_Test(int countSend) { var subscriber1 = new FakeSubscriber(); var subscriber2 = new FakeSubscriber(); var message = new FakeOneMessage { Text = "Test message" }; var messenger = new Messenger(); byte firstSubscriberNumber = 0; byte secondSubscriberNumber = 0; messenger.Subscribe<FakeOneMessage>(subscriber1, (s, m) => { firstSubscriberNumber++; messenger.Unsubscribe<FakeOneMessage>(subscriber1); }); messenger.Subscribe<FakeOneMessage>(subscriber2, (s, m) => { secondSubscriberNumber++; }); for (int i = 0; i < countSend; i++) { messenger.Send(message); } Assert.AreEqual(1, firstSubscriberNumber); Assert.AreEqual(countSend, secondSubscriberNumber); }
protected override void OnStartup(StartupEventArgs e) { XmlConfigurator.Configure(); _logger.Info("[START]"); _logger.Info("setup dependency injection container"); Container = new UnityContainer(); _logger.Info("setup database"); string directory = Environment.GetFolderPath( Environment.SpecialFolder.LocalApplicationData); _logger.Info("database directory: " + directory); _dbContext = new NDatabaseConnector(directory); //database registration Container.RegisterInstance(typeof (IDataAccessLayer), _dbContext); //service registrations Container.RegisterType<ICryptographyService, CryptographyService>(); Container.RegisterType<IDropboxService, DropboxService>(); //registraions utils //only one instance from messenger can exists! (recipient problems..) _logger.Info("register messenger instance"); var messenger = new Messenger(); Container.RegisterInstance(typeof (IMessenger), messenger); _logger.Info("show login view"); var loginView = Container.Resolve<LoginView>(); loginView.Show(); }
public NaviMessengerService() { naviMessenger = new Messenger(new NaviHandler(this)); InitEnvParameters(); ConnectPIC32(); //Create navigation algorithms thread ThreadAlgorithm = new Thread(new ThreadStart(algorithms)); ThreadAlgorithm.IsBackground = true; ThreadAlgorithm.Priority = System.Threading.ThreadPriority.AboveNormal; //Init timer1 timer1 = new System.Timers.Timer(); timer1.Interval = 200; timer1.Elapsed += new System.Timers.ElapsedEventHandler(timer1_Tick); timer1.Stop(); //Init manual mode timer ManModeTimer = new System.Timers.Timer(); ManModeTimer.Interval = 100; ManModeTimer.Elapsed += new System.Timers.ElapsedEventHandler(ManModeTimerHandler); ManModeTimer.Stop(); //Read config from default.set and process map ProcessConfigMap(); //Connect beacon and start sendcoordinatetimer and TagDataRecvTimer ConnectBeacon(); }
public MainWindowViewModel(Messenger messenger) { Workspaces = new ObservableCollection<IWorkspace>(); Workspaces.CollectionChanged += Workspaces_CollectionChanged; SearchCustomerCommand = new RelayCommand(SearchCustomer); CreateCustomerCommand = new RelayCommand(() => messenger.Send(new OpenDialogWindowMessage(new CustomerViewModel(new Customer()), r => MessageBox.Show(r.ToString())))); }
private void Control_Loaded(object sender, System.Windows.RoutedEventArgs e) { var messenger = new Messenger(); messenger.Register<UpdateHeaderMessage>(this, m => UpdateHeader(m)); DataContext = new ControlViewModel(messenger); }
public override IBinder OnBind(Intent intent) { if (intent.GetParcelableExtra("MESSENGER") != null) { this.outMessenger = (Messenger) intent.GetParcelableExtra("MESSENGER"); } return inMessenger.Binder; }
public ControlViewModel(Messenger messenger) { _messenger = messenger; Connect(); ConnectCommand = new RelayCommand(() => Connect()); }
/// <summary> /// Create a new host for this module /// </summary> /// <param name="mod">The module to host</param> public ModuleHost(AbstractModule mod, ServerContext context, Messenger messenger, BaseConfiguration config) { this.HostedModule = mod; this.ExitHandle = new EventWaitHandle(false, EventResetMode.ManualReset); mod.Messenger = messenger; mod.SetConfiguration(config); mod.SetContext(context); mod.OnFinishedStopping += env_OnFinishedStopping; }
public void Initialise(UserInterface userInterface) { UserInterface = userInterface; Connection = gameObject.AddComponent<Connection>(); MessageHandler = new MessageHandler(Connection); Messenger = new Messenger(Connection); MessageHandler.OnAny += MessageHandler_OnMessage; }
public MessagingTests() { var iocContainer = MockRepository.GenerateMock<IIocContainer>(); var sendMessageHandlerType = typeof(TestActions.SendMessageHandler); iocContainer.Expect(x => x.Resolve(sendMessageHandlerType)) .Return(new TestActions.SendMessageHandler()); var messageHandlerTypes = new SimpleList<Type> { sendMessageHandlerType }; var executionManager = new SimpleExecutionManager(); var smartOperator = new SmartOperator(iocContainer, executionManager, messageHandlerTypes); _messenger = new Messenger<object>(smartOperator); }
public Communicator(int recordHistoryInterval) { _activeConversations = new List<Conversation>(); _timer = new Timer(recordHistoryInterval * 1000); _timer.Elapsed += TimerElapsed; _timer.Start(); _messenger = new Messenger(); _messenger.OnIMWindowCreated += MessengerOnIMWindowCreated; _messenger.OnIMWindowDestroyed += MessengerOnIMWindowDestroyed; }
public void Initialize() { _target = new Messenger(); _receivedMessage = false; _listenerStrongRef = new Listener { _testObject = this }; _listenerWeakReference = new WeakReference(_listenerStrongRef); _listenerStrongRef.Subscribe(_target); }
public static void AddMessage(this TempDataDictionary tempData, Message message) { dynamic messenger; if (tempData.TryGetValue(Messenger.Name, out messenger)) messenger.Add(message); else { messenger = new Messenger(); messenger.Add(message); tempData[Messenger.Name] = messenger; } }
public void AMessageIsRecievedJustOnceWithOneSubscriber() { var callbackCount = 0; var messenger = new Messenger(); var mockMessage = new Mock<Message>(this); messenger.Subscribe<Message>(message => callbackCount++); messenger.Publish(mockMessage.Object); Assert.IsTrue(callbackCount == 1); }
public override void HandleMessage(Message msg) { Message msg1 = Message.Obtain(); Bundle bundle = new Bundle(); bundle.PutString("arg1", "index.html"); bundle.PutString("arg2", "http://www.vogella.com/index.html"); msg1.Data = bundle; Messenger replyto = new Messenger(msg.ReplyTo.Binder); replyto.Send(msg1); // Log.Error(this.Class.DeclaringClass.Class.Name, "Handlign message, ComputeService"); }
public void Dispose() { _timer.Dispose(); foreach (var conversation in _activeConversations) conversation.Dispose(); _activeConversations.Clear(); _messenger.OnIMWindowCreated -= MessengerOnIMWindowCreated; _messenger.OnIMWindowDestroyed -= MessengerOnIMWindowDestroyed; Marshal.ReleaseComObject(_messenger); _messenger = null; }
public void Default_error_handling() { var messenger = new Messenger(); messenger.Handle<int, int>(c => { throw new InvalidOperationException(); }); Assert.Throws<AggregateException>(() => { messenger.Post(123); }); }
public void MessengerTest() { var hub = new Messenger(); for (int i = 0; i < count; i++) { hub.Subscribe<TestMessage>(_ => { //do nothing }); } for (int i = 0; i < count; i++) { hub.Publish (new TestMessage(this)); } }
public static void AddMessage(this TempDataDictionary tempData, MessageType type, string title, string body) { var message = new Message(type, title, body); dynamic messenger; if (tempData.TryGetValue(Messenger.Name, out messenger)) messenger.Add(message); else { messenger = new Messenger(); messenger.Add(message); tempData[Messenger.Name] = messenger; } }
public static void AddMessages(this TempDataDictionary tempData, MessageType type, IEnumerable<string> bodies) { var messages = bodies.Select(b => new Message(type, b)); dynamic messenger; if (tempData.TryGetValue(Messenger.Name, out messenger)) foreach (var message in messages) messenger.Add(message); else { messenger = new Messenger(messages); tempData[Messenger.Name] = messenger; } }
public void DeleteCommandRaisesAddNewCmdApplicationConfigurationEvent(IFixture fixture) { var messenger = new Messenger(); var isInvoked = false; messenger.Register(this, (DeleteCmdApplicationConfigurationEvent message) => { isInvoked = true; Assert.Equal(new DeleteCmdApplicationConfigurationEvent(), message); }); var sut = CreateMainViewModel(fixture, messenger); sut.DeleteCommand.Execute(new object()); Assert.True(isInvoked); }
public void MessageWithParameterIsReceived() { Messenger target = new Messenger(); bool received = false; string paramValue = "whatever"; target.Register("MESSAGE", (Action<string>)(param => received = (param == paramValue))); target.NotifyColleagues("MESSAGE", paramValue); Assert.IsTrue(received); }
private static void RunAcceptor(string uri, string acceptorName) { var messenger = new Messenger(uri); var promisedToAcceptNoEarlierThan = 0; var lastAccepted = -1; var lastAcceptedValue = ""; while (true) { var currMessage = messenger.GetMessage<AcceptorReceived>(); if (currMessage.TimePeriod <= lastAccepted) continue; switch (currMessage.Type) { case "prepare": if (currMessage.TimePeriod > promisedToAcceptNoEarlierThan) promisedToAcceptNoEarlierThan = currMessage.TimePeriod; messenger.PostMessage(new Promised { By = acceptorName, TimePeriod = currMessage.TimePeriod, HaveAccepted = lastAccepted > 0, LastAcceptedTimePeriod = lastAccepted, LastAcceptedValue = lastAcceptedValue }); break; case "proposed": if (currMessage.TimePeriod < promisedToAcceptNoEarlierThan) continue; lastAccepted = currMessage.TimePeriod; lastAcceptedValue = currMessage.Value; messenger.PostMessage(new Accepted { By = acceptorName, TimePeriod = currMessage.TimePeriod, Value = currMessage.Value, }); break; } } }
protected void OnEntityException(EntityException e) { Messenger?.Send(CommandName.ShowEntityException, e); }
protected void OnDbUpdateException(DbUpdateException e) { Messenger?.Send(CommandName.ShowDbUpdateException, e); }
private void OnDestroy() { Messenger.RemoveListener(GameEvent.PLAYER_STOP, OnPlayerStop); Messenger.RemoveListener(GameEvent.PLAYER_GO, OnPlayerGo); }
void OnDisable() { Messenger <bool> .RemoveListener("OnGameDone", OnGameDone); }
void OnDisable() { Messenger.RemoveListener(UIColorsMessages.uiColorsUpdate, OnColorsUpdateHandler); }
public static bool SendGoods(OrderInfo order) { ManagerHelper.CheckPrivilege(Privilege.OrderSendGoods); bool flag = false; if (order.CheckAction(OrderActions.SELLER_SEND_GOODS)) { OrderDao dao = new OrderDao(); order.OrderStatus = OrderStatus.SellerAlreadySent; order.ShippingDate = new DateTime?(DateTime.Now); //线下支付,发货时更新付款时间 if (order.Gateway == "hishop.plugins.payment.offlinerequest") { order.PayDate = new DateTime?(DateTime.Now); } flag = dao.UpdateOrder(order, null); string str = ""; if (!flag) { return(flag); } bool flag2 = false; foreach (LineItemInfo info in order.LineItems.Values) { OrderStatus orderItemsStatus = info.OrderItemsStatus; switch (orderItemsStatus) { case OrderStatus.WaitBuyerPay: case OrderStatus.BuyerAlreadyPaid: break; default: { if (orderItemsStatus == OrderStatus.ApplyForRefund) { flag2 = true; str = str + "'" + info.SkuId + "',"; } continue; } } str = str + "'" + info.SkuId + "',"; } if (flag2) { dao.DeleteReturnRecordForSendGoods(order.OrderId); } if (!string.IsNullOrEmpty(str)) { dao.UpdateItemsStatus(order.OrderId, 3, str.Substring(0, str.Length - 1)); } //货到付款 更新库存 if (order.Gateway.ToLower() == "hishop.plugins.payment.podrequest") { dao.UpdatePayOrderStock(order.OrderId); foreach (LineItemInfo info2 in order.LineItems.Values) { str = str + info2.SkuId + ","; ProductDao dao2 = new ProductDao(); ProductInfo productDetails = dao2.GetProductDetails(info2.ProductId); productDetails.SaleCounts += info2.Quantity; productDetails.ShowSaleCounts += info2.Quantity; dao2.UpdateProduct(productDetails, null); } } MemberInfo member = MemberHelper.GetMember(order.UserId); Messenger.OrderShipping(order, member, order.wid); EventLogs.WriteOperationLog(Privilege.OrderSendGoods, string.Format(CultureInfo.InvariantCulture, "发货编号为\"{0}\"的订单", new object[] { order.OrderId })); } return(flag); }
/// <summary> /// Scenes the notify init. /// </summary> public static void SceneNotifyInit() { Messenger.AddListener <string>(NotifyTypes.GoToScene, (sceneName) => { SceneManagerController.GetInstance().ChangeScene(sceneName); }); Messenger.AddListener <string>(NotifyTypes.DealSceneEvent, (eventId) => { // EventData eventData = JsonManager.GetInstance().GetMapping<EventData>("AreaEventDatas", eventId); EventData eventData = null; if (AreaMain.StaticAreaEventsMapping.ContainsKey(eventId)) { //判断静态事件是否禁用 if (!AreaMain.DisableEventIdMapping.ContainsKey(eventId)) { eventData = AreaMain.StaticAreaEventsMapping[eventId]; } } else if (AreaMain.ActiveAreaEventsMapping.ContainsKey(eventId)) { eventData = AreaMain.ActiveAreaEventsMapping[eventId]; } if (eventData != null) { string[] fen; switch (eventData.Type) { case SceneEventType.EnterArea: fen = eventData.EventId.Split(new char[] { '_' }); if (fen.Length >= 3) { string areaName = fen[0]; int x = int.Parse(fen[1]); int y = int.Parse(fen[2]); Messenger.Broadcast <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaInfo, areaName, new Vector2(x, y), (userData) => { Messenger.Broadcast <string>(NotifyTypes.GoToScene, userData.CurrentAreaSceneName); //清空临时事件 Messenger.Broadcast <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, new List <SceneEventType>() { SceneEventType.DisablePagoda }); }); } break; case SceneEventType.Battle: case SceneEventType.Pagoda: Messenger.Broadcast <string>(NotifyTypes.CreateBattle, eventData.EventId); break; case SceneEventType.EnterCity: Messenger.Broadcast <string>(NotifyTypes.UpdateUserDataCityInfo, eventData.EventId); Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, (userData) => { // Messenger.Broadcast<string>(NotifyTypes.EnterCityScene, userData.CurrentCitySceneId); Messenger.Broadcast <string>(NotifyTypes.EnterCityScene, eventData.EventId); }); break; case SceneEventType.Task: Messenger.Broadcast <string>(NotifyTypes.GetTaslDetailInfoData, eventData.EventId); break; case SceneEventType.EatFood: Messenger.Broadcast <int>(NotifyTypes.EatFood, eventData.IntValue); fen = eventData.Id.Split(new char[] { '_' }); if (fen.Length >= 3) { string areaName = fen[0]; int x = int.Parse(fen[1]); int y = int.Parse(fen[2]); //处理静态事件的预禁用操作 EventData disableEvent = new EventData(); disableEvent.Id = eventData.Id; disableEvent.Type = SceneEventType.DisableEvent; disableEvent.X = x; disableEvent.Y = y; Messenger.Broadcast <string, EventData>(NotifyTypes.PushDisableEvent, disableEvent.Id, disableEvent); } break; case SceneEventType.Dialog: switch (eventData.EventId) { case "dialog0001": Messenger.Broadcast(NotifyTypes.OpenTowerGuiderPanel); break; default: break; } break; case SceneEventType.Store: DbManager.Instance.GetStoreData(eventData.EventId); break; default: break; } } }); Messenger.AddListener(NotifyTypes.FromCitySceneBackToArea, () => { if (UserModel.CurrentUserData != null) { Messenger.Broadcast <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaInfo, UserModel.CurrentUserData.CurrentAreaSceneName, new Vector2(UserModel.CurrentUserData.CurrentAreaX, UserModel.CurrentUserData.CurrentAreaY), (userData) => { UserModel.CurrentFoodNums = userData.AreaFood.MaxNum; UserModel.CurrentRebornTimes = 0; //播放大地图背景音乐 Messenger.Broadcast(NotifyTypes.PlayBgm); } ); } //清空临时事件 Messenger.Broadcast <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, new List <SceneEventType>() { SceneEventType.DisablePagoda }); }); Messenger.AddListener <string>(NotifyTypes.EnterCityScene, (cityId) => { DbManager.Instance.CheckEnterCity(cityId); DbManager.Instance.GetCitySceneMenuData(cityId); Messenger.Broadcast(NotifyTypes.GetTasksInCityScene); Messenger.Broadcast(NotifyTypes.MakeTaskListHide); }); Messenger.AddListener(NotifyTypes.GetTasksInCityScene, () => { CityScenePanelCtrl.GetTasksInCityScene(); }); Messenger.AddListener(NotifyTypes.HideCityScenePanel, () => { CityScenePanelCtrl.MakeFadeOut(); }); Messenger.AddListener <string>(NotifyTypes.GetStorePanelData, (cityId) => { DbManager.Instance.GetStorePanelData(cityId); }); Messenger.AddListener <List <ItemData>, double>(NotifyTypes.GetStorePanelDataEcho, (items, silver) => { StorePanelCtrl.Show(items, silver); }); Messenger.AddListener <string>(NotifyTypes.BuyItem, (itemId) => { DbManager.Instance.BuyItem(itemId); }); Messenger.AddListener <string, double>(NotifyTypes.BuyItemEcho, (msg, silver) => { StorePanelCtrl.MakeBuyItemEcho(msg, silver); SoundManager.GetInstance().PushSound("ui0006"); }); Messenger.AddListener(NotifyTypes.MakeCheckNewFlags, () => { CityScenePanelCtrl.MakeCheckNewFlags(); }); }
//private void Update() //{ // if (Input.GetMouseButtonDown(0)) // { // Messenger.Broadcast("PawnUpgradeRequest"); // } //} private void OnDestroy() { Messenger.RemoveListener("PawnUpgradeRequest", OnPawnUpgradeRequest); }
/// <summary> /// Create the remote service and marshaler. /// </summary> /// <remarks> /// This is how we pass the client information back to the service so /// the client can be properly notified of changes. /// Do this every time we reconnect to the service. /// </remarks> /// <param name="m"> /// The messenger to use. /// </param> public void OnServiceConnected(Messenger m) { _downloaderService = DownloaderServiceMarshaller.CreateProxy(m); _downloaderService.OnClientUpdated(_downloaderServiceConnection.GetMessenger()); }
public void Awake() { _figuresInitializeManager = GetComponent <FiguresInitializeManager>(); Messenger.AddListener("PawnUpgradeRequest", OnPawnUpgradeRequest); }
public void Execute(XmlNode node) { DateTime now; if (JobParams.IsExcutePreSaleJob) { now = DateTime.Now; Globals.AppendLog("正在执行!" + now.ToString(), null, "PreSaleJob", ""); } else { JobParams.IsExcutePreSaleJob = true; int num = 100; try { string str = "SELECT ho.Deposit,ho.OrderId,ho.FinalPayment,ho.DepositDate,ho.UserId,ho.Username,ho.CellPhone,hp.* FROM dbo.Hishop_Orders AS ho\r\n LEFT JOIN dbo.Hishop_ProductPreSale AS hp\r\n ON ho.PreSaleId = hp.PreSaleId"; now = DateTime.Now; DateTime dateTime = now.AddHours(12.0); DateTime now2 = DateTime.Now; string str2 = " where ho.PreSaleId > 0 and IsSend = 0 and DepositDate is not null and hp.PaymentStartDate <='" + dateTime.ToString() + "'"; string query = str + str2; Database database = DatabaseFactory.CreateDatabase(); DbCommand sqlStringCommand = database.GetSqlStringCommand(query); DataSet dataSet = null; dataSet = database.ExecuteDataSet(sqlStringCommand); if (dataSet != null && dataSet.Tables.Count > 0 && dataSet.Tables[0].Rows.Count > 0) { SiteSettings masterSettings = SettingsManager.GetMasterSettings(); List <string> list = new List <string>(); foreach (DataRow row in dataSet.Tables[0].Rows) { list.Add(row["OrderId"].ToNullString()); string orderId = row["OrderId"].ToNullString(); decimal deposit = Convert.ToDecimal(row["Deposit"]); decimal num2 = Convert.ToDecimal(row["FinalPayment"]); int userId = Convert.ToInt32(row["UserId"]); DateTime dateTime2 = Convert.ToDateTime(row["PaymentStartDate"]); DateTime dateTime3 = Convert.ToDateTime(row["PaymentEndDate"]); Messenger.OrderPaymentRetainage(orderId, deposit, num2, userId, masterSettings, dateTime2, dateTime3, row["CellPhone"].ToNullString()); string username = row["Username"].ToNullString(); VShopHelper.AppPushRecordForPreSaleOrder(orderId, userId, username, num2, dateTime2, dateTime3); if (list.Count == num) { this.UpdateOrdersSendStaut(list); list.Clear(); } } if (list.Count > 0) { this.UpdateOrdersSendStaut(list); } } } catch (Exception ex) { Globals.AppendLog(ex.Message, null, "PreSaleJob", ""); } finally { JobParams.IsExcutePreSaleJob = false; } } }
public static void Broadcast(string eventType, object args) { Messenger.Broadcast <object>(eventType, args); }
//移除一事件侦听 public static void RemoveListener(string eventType, Callback handler) { Messenger.RemoveListener(eventType, handler); }
/* * public virtual void loadItem(GameItemDirectorData itemData) { * StartCoroutine(LoadItemCo(itemData)); * } * * public IEnumerator LoadItemCo(GameItemDirectorData itemData) { * string modelPath = ContentPaths.appCacheVersionSharedPrefabLevelItems; * string characterType = "coin"; * * if(type == GamePlayerItemType.Coin) { * modelPath = Path.Combine(modelPath, "GamePlayerItemCoin"); * characterType = "coin"; * } * else if(type == GamePlayerItemType.Health) { * modelPath = Path.Combine(modelPath, "GamePlayerItemHealth"); * characterType = "health"; * } * * // TODO data and pooling and network * * UnityEngine.Object prefabObject = Resources.Load(modelPath); * Vector3 spawnLocation = Vector3.zero; * Vector3 currentPlayerPosition = Vector3.zero; * * if(GameController.CurrentGamePlayerController != null) { * if(GameController.CurrentGamePlayerController.gameObject != null) { * currentPlayerPosition = GameController.CurrentGamePlayerController.gameObject.transform.position; * } * } * spawnLocation.z = UnityEngine.Random.Range(currentPlayerPosition.z - 5f, currentPlayerPosition.z + 5f); * spawnLocation.x = UnityEngine.Random.Range(currentPlayerPosition.x - 20f, currentPlayerPosition.x + 20f); * spawnLocation.y = currentPlayerPosition.y + 100f; * * spawnLocation = GameController.FilterBounds(spawnLocation); * * LogUtil.Log("characterType:" + characterType); * * if(prefabObject == null) { * yield break; * } * * GameObject itemObject = Instantiate(prefabObject, spawnLocation, Quaternion.identity) as GameObject; * itemObject.transform.parent = GameController.Instance.itemContainerObject.transform; * * //GamePlayerController characterGamePlayerController = itemObject.GetComponentInChildren<GamePlayerController>(); * //characterGamePlayerController.transform.localScale = characterGamePlayerController.transform.localScale * character.scale; * * // Wire up ai controller to setup player health, speed, attack etc. * * // * //characterGamePlayerController.runtimeData. * * * * //if(characterGamePlayerController != null) { * // characterObject.Hide(); * // yield return new WaitForEndOfFrame(); * // wire up properties * * * // TODO network and player target * //characterGamePlayerController.currentTarget = GameController.CurrentGamePlayerController.gameObject.transform; * //characterGamePlayerController.ChangeContextState(GamePlayerContextState.ContextFollowAgent); * //characterGamePlayerController.ChangePlayerState(GamePlayerControllerState.ControllerAgent); * // characterObject.Show(); * * // Add indicator to HUD * * // GameHUD.Instance.AddIndicator(characterObject, characterType); * * //characterGamePlayerController.Init(GamePlayerControllerState.ControllerAgent); * //} * * //GameEnemyGoblin * //GameEnemyRobotDinosaur * //GameEnemyZombie * } */ //public virtual void spawnItem(GamePlayerItemType type) { // Position // Get boundaries //Vector3 // //} // MESSAGING public virtual void broadcastItemMessage(GameItemData item) { Messenger <GameItemData> .Broadcast(GameItemDirectorMessages.gameItemDirectorSpawnItem, item); }
public override void ActionPerformed() { Messenger.Broadcast("ActionCreateMatch"); }
void Update() { timeSinceLastAttack += Time.deltaTime; float curHealth = GetComponent <Health>().CurrentHealth; if (curHealth <= 0) { MonsterHealth = 0; isDead = true; } if (isDead) { player.AddExp(expValue); string nameOfMobToSend = monsterType == MonsterType.Normal ? NameOfMob : "BOSS" + NameOfMob; Messenger <string> .Broadcast("MonsterKilled", nameOfMobToSend); //Destroy all floating text attached to this FloatingTextGUI[] floatingTexts = GetComponentsInChildren <FloatingTextGUI>(); for (int i = 0; i < floatingTexts.Length; i++) { Destroy(floatingTexts[i].gameObject, 0.5f); } DropLoot(); Destroy(gameObject); } else { if (inCombat) { EnableCombat = true; } else { EnableCombat = false; } if (isStunned) { EnableCombat = false; } if (isUseless) { return; } if (EnableCombat) { float angleToTarget = Mathf.Atan2((player.transform.position.x - transform.position.x), (player.transform.position.z - transform.position.z)) * Mathf.Rad2Deg; transform.eulerAngles = new Vector3(0, angleToTarget, 0); if (Vector3.Distance(transform.position, player.transform.position) > 2) { transform.position = Vector3.MoveTowards(transform.position, player.transform.position, RunSpeed * Time.deltaTime); } bool canDealDamage = timeSinceLastAttack > 1 / AttacksPerSecond ? true : false; if (canDealDamage) { timeSinceLastAttack = 0; PlayerHealth php = player.GetComponent <PlayerHealth>(); if (php == null) { Debug.Log("No player health"); } DealDamage(php); canDealDamage = false; } } } }
//On disable to stop events private void OnDisable() { Messenger.RemoveListener(GameEvents.PAUSE_EVENT, Pause); Messenger.RemoveListener(GameEvents.RESUME_EVENT, Resume); }
public void OnDestroy() => Messenger <float> .RemoveListener(GameEvent.SPEED_CHANGED, OnSpeedChanged);
//On enable to listen to events private void OnEnable() { Messenger.AddListener(GameEvents.PAUSE_EVENT, Pause); Messenger.AddListener(GameEvents.RESUME_EVENT, Resume); }
void Awake() { Messenger <float> .AddListener(GameEvent.SPEED_CHANGED, OnSpeedChaged); }
void OnEnable() { Messenger.AddListener(UIColorsMessages.uiColorsUpdate, OnColorsUpdateHandler); }
void onDestroy() { Messenger <float> .RemoveListener(GameEvent.SPEED_CHANGED, OnSpeedChaged); }
void OnEnable() { Messenger <bool> .AddListener("OnGameDone", OnGameDone); }
// EVENTS public override void OnEnable() { base.OnEnable(); Messenger <string> .AddListener(ButtonEvents.EVENT_BUTTON_CLICK, OnButtonClickEventHandler); }
private void Awake() { Messenger.AddListener(GameEvent.PLAYER_STOP, OnPlayerStop); Messenger.AddListener(GameEvent.PLAYER_GO, OnPlayerGo); agent = GetComponent <NavMeshAgent>(); }
void SendErrorSound() { Messenger.Broadcast <string>(EventCode.AUDIO_EFFECT_PLAY, AudioCode.SYSTEM_ERROR); }
protected void OnDbEntityValidationException(DbEntityValidationException e) { Messenger?.Send(CommandName.ShowDbEntityValidationException, e); }
private void OnDestroy() { Messenger.RemoveListener(GameEvent.JUMP, Jump); }
//触发消息广播 public static void Broadcast(string eventType) { Messenger.Broadcast(eventType); }
public static void RemoveListener2(string eventType, Callback <object> handler) { Messenger.RemoveListener <object>(eventType, handler); }