void SendMessage(bool needToFadeIn) { //print ("try to send message from interactive. needToFadeIn == " + needToFadeIn + "; messageDialog == " + messageDialog + "; active dialog index == " + activeDialogIndex + "message transm is " + messageTransmitter); if (messageDialog == activeDialogIndex && messageTransmitter) { //print ("send message"); messageTransmitter.SendMessage(needToFadeIn); } else if (needToFadeIn) { GameManager.instance.gui.Fade("Game"); } }
public void Death() { stateBoss = State.Death; _mt.SendMessage(false); }