private static void Main(string[] args) { ConsoleUtils.InitializeConsole("Login"); Config.ReadConfig(); MessageReceiver.InitializeMessages(); MessageHandlerManager <LoginClient> .InitializeHandlers(); DatabaseManager.Connect(Config.DatabaseHost, Config.DatabaseUsername, Config.DatabasePassword, Config.DatabaseName); LoginServer loginServer = new LoginServer(); while (true) { Console.ReadLine(); } }
static void Main(string[] args) { ConsoleUtils.InitializeConsole("Login"); Config.ReadConfig(); MessageReceiver.InitializeMessages(); MessageHandlerManager <Network.Client> .InitializeHandlers(); DatabaseManager.Connect(Config.Database_Host, Config.Database_Username, Config.Database_Password, Config.Database_Name); Network.Server.Start(); while (true) { Console.ReadLine(); } }
private static void Main(string[] args) { ConsoleUtils.InitializeConsole("Game"); Config.ReadConfig(); MessageReceiver.InitializeMessages(); MessageHandlerManager <GameClient> .InitializeHandlers(); DataManager.InitializeDatas(); MapEngine.Initialize(); DatabaseManager.Connect(Config.DatabaseHost, Config.DatabaseUsername, Config.DatabasePassword, Config.DatabaseName); GameServer gameServer = new GameServer(); while (true) { Console.ReadLine(); } }