virtual protected void UpdateOtherStayAway(object sender, MessageEventArgs msg) { if (!msg.GetMessage("Level").Equals(level)) { return; } float distance = float.Parse(msg.GetMessage("AwayDistance")); Vector3 towardCenter = ((GameObject)sender).transform.localPosition - oriPos; transform.localPosition = -towardCenter * (distance - 1) + oriPos; }
virtual protected void UpdateThisStayAway(object sender, MessageEventArgs msg) { if (!msg.GetMessage("Level").Equals(level)) { return; } }
void OnItemClicked(MessageEventArgs args) { int itemID = args.GetMessage<int>("ItemID"); ItemData itemData = DataManager.Instance.GetItemDataSet().GetItemData(itemID); args.AddMessage ("Message", itemData.description); EventManager.Instance.PostEvent (UIEvent.OnMessageSet, args); }
void OpenUIWindow(MessageEventArgs args) { UIWindowID windowID = args.GetMessage<UIWindowID>("WindowID"); if(windowStack.Count > 0) { GameObject lastWindow = windowStack[windowStack.Count - 1]; CanvasGroup canvasGroup = lastWindow.GetComponent<CanvasGroup>(); canvasGroup.alpha = 1; canvasGroup.DOFade(0, 0.25f).OnComplete(()=>{lastWindow.SetActive(false);}); } GameObject window = windowStack.Find((GameObject x)=>{return x.name.Contains(windowID.ToString());}); if(window != null) { window.SetActive(true); windowStack.Remove(window); windowStack.Add(window); } else { window = GameObject.Instantiate(Resources.Load(GlobalDataStructure.PATH_UIPREFAB_WINDOW + windowID.ToString()) as GameObject); windowStack.Add(window); } if(windowStack.Count > 1) { CanvasGroup canvasGroup = window.GetComponent<CanvasGroup>(); canvasGroup.alpha = 0; canvasGroup.DOFade(1, 0.5f); } }
void OnSubmitInput(EventDefine eventName, object sender, EventArgs args) { MessageEventArgs msg = (MessageEventArgs)args; string inputText = msg.GetMessage("text"); foreach (BlockState _blockState in blockStateList) { foreach (UniState _state in _blockState.stateList) { if (_state.recieveInput(inputText)) { _blockState.StateOver(_state); foreach (UniState _for in _state.forwardStateList) { if (_for.isPreStatesOver()) { _for.Active(); _for.parent.StateActive(_for); } } return; } } } }
void OnMessageUpdate(MessageEventArgs args) { string msg = args.GetMessage<string>("Message"); //handle msgList msgList.Add(msg); while(msgList.Count > MAX_MSG_COUNT) { msgList.RemoveAt(0); } //handle alignment if (msgList.Count >= ALIGNMENT_MSG_COUNT) { message.alignment = TextAnchor.LowerLeft; } else { message.alignment = TextAnchor.UpperLeft; } //reassamble message message.text = ""; for(int i = 0; i < msgList.Count - 1; i++) { message.text += msgList[i] + "\n"; } //highlight latest message with animation message.DOKill(); message.DOText(message.text + "<color=yellow>" + msgList[msgList.Count - 1] + "</color>", 0.5f).SetEase(Ease.Linear); }
void OnMessageSet(MessageEventArgs args) { string msg = args.GetMessage<string>("Message"); message.text = msg; msgList.Clear(); msgList.Add(msg); }
public void OnEnterCenter(EventDefine eventName, object sender, EventArgs args) { MessageEventArgs msg = (MessageEventArgs)args; string message = msg.GetMessage("message"); string type = msg.GetMessage("type"); if (type != null && type.Equals(Global.PERSON)) { tempDifficulty++; } Process p = (Process)Enum.Parse(typeof(Process), msg.GetMessage("process")); if (SetProcess(p)) { text.ShowText(message); } }
void OnChangeInput(EventDefine eventName, object sender, EventArgs args) { MessageEventArgs msg = (MessageEventArgs)args; string input = msg.GetMessage("text"); if (blockState.checkState(input)) { TipsCoverText.text = input; } }
void PlayBattleBGM(MessageEventArgs args) { int battleType = args.GetMessage<int>("BattleType"); if(battleType == 0) AudioManager.Instance.PlayBGM ("Battle0" + UnityEngine.Random.Range(1,4)); else if(battleType == 1) AudioManager.Instance.PlayBGM ("Boss0" + UnityEngine.Random.Range(1,3)); else if(battleType == 2) AudioManager.Instance.PlayBGM ("FinalBoss"); }
void OnItemClicked(MessageEventArgs args) { if(args.GetMessage<int>("ItemID") == itemData.id) { this.GetComponent<Image>().sprite = Resources.Load(GlobalDataStructure.PATH_UIIMAGE_COMMON + "Box_Light", typeof(Sprite)) as Sprite; } else { this.GetComponent<Image>().sprite = Resources.Load(GlobalDataStructure.PATH_UIIMAGE_COMMON + "Box_Dark", typeof(Sprite)) as Sprite; } }
void OnCommandClicked(MessageEventArgs args) { if(args.GetMessage<string>("CommandName") == nameText.text) { this.GetComponent<Image>().sprite = Resources.Load(GlobalDataStructure.PATH_UIIMAGE_COMMON + "Box_Light", typeof(Sprite)) as Sprite; } else { this.GetComponent<Image>().sprite = Resources.Load(GlobalDataStructure.PATH_UIIMAGE_COMMON + "Box_Dark", typeof(Sprite)) as Sprite; } }
void PlayBGM(MessageEventArgs args) { UIWindowID windowID = args.GetMessage<UIWindowID>("WindowID"); if(windowID == UIWindowID.IntroWindow) { AudioManager.Instance.PlayBGM ("Theme"); } else if(windowID == UIWindowID.MapWindow) { AudioManager.Instance.PlayBGM ("Map"); } }
void OnBasicCommandSelected(MessageEventArgs args) { Player player = BattleManager.Instance.GetCurrentPlayer(); foreach(Transform child in commandButtonPanel) { Destroy(child.gameObject); } CommandType commandType = (CommandType)args.GetMessage<int>("CommandID"); List<Command> validCommands = player.availableCommands.FindAll((x)=>{return x.commandType == commandType;}); for(int i = 0 ; i < validCommands.Count; i++) { GameObject commandButton = Instantiate(Resources.Load(GlobalDataStructure.PATH_UIPREFAB_BATTLE + "CommandButton")) as GameObject; commandButton.transform.SetParent(commandButtonPanel, false); commandButton.GetComponent<CommandButtonUIEvent>().Init(validCommands[i], validCommands[i].IsAvailable()); } }
IEnumerator StartBattle(MessageEventArgs args) { if(args.ContainsMessage("Man")) { GameObject player = Instantiate(Resources.Load(GlobalDataStructure.PATH_UIPREFAB_BATTLE + "Character")) as GameObject; player.transform.SetParent(playerPanel.transform, false); player.GetComponent<Player>().Init(0); player.transform.DOLocalMoveX(-250,0.5f); } if(args.ContainsMessage("Girl")) { GameObject player = Instantiate(Resources.Load(GlobalDataStructure.PATH_UIPREFAB_BATTLE + "Character")) as GameObject; player.transform.SetParent(playerPanel.transform, false); player.GetComponent<Player>().Init(1); player.transform.DOLocalMoveX(250,0.5f); } if(args.ContainsMessage("Enemy")) { int[] enemyIDs = args.GetMessage<int[]>("Enemy"); for(int i = 0; i < enemyIDs.Length; i++) { GameObject enemy = Instantiate(Resources.Load(GlobalDataStructure.PATH_UIPREFAB_BATTLE + "Enemy")) as GameObject; enemy.transform.SetParent(enemyPanel.transform, false); enemy.GetComponent<Enemy>().Init(enemyIDs[i]); enemy.transform.localScale = new Vector3(0,0,0); enemy.transform.DOScale(1, 1); yield return new WaitForSeconds(1f); switch(enemyIDs.Length) { case 2: if(i == 0) enemy.transform.DOLocalMoveX(-150,0.5f); else if(i == 1) enemy.transform.DOLocalMoveX(150,0.5f); break; case 3: if(i == 0) enemy.transform.DOLocalMoveX(-200,0.5f); else if(i == 1) enemy.transform.DOLocalMoveX(200,0.5f); break; } } } yield return new WaitForSeconds(0.5f); EventManager.Instance.PostEvent (BattleEvent.OnBattleStart); }
void OnExecuteCommand(MessageEventArgs args) { string message = args.GetMessage<string>("Message"); AddMessage(message); }
void OnBattleObjectDied(MessageEventArgs args) { BattleObject bo = args.GetMessage<BattleObject>("Object"); if(bo.isEnemy) { enemys.Remove((Enemy)bo); bo.GetComponent<BattleObjectUIEvent>().DestoryUI(); if(enemys.Count == 0) { EventManager.Instance.PostEvent(BattleEvent.OnBattleWin); StartCoroutine(FinishBattle()); } } else { EventManager.Instance.PostEvent(BattleEvent.OnBattleLose); StartCoroutine(FinishBattle()); } }
void OnEffectExecuted(MessageEventArgs args) { string message = args.GetMessage<string>("Message"); AddMessage(message); }
void OnCommandSelected(MessageEventArgs args) { currentPlayer.commandToExecute = currentCommand; bool result = SkillHelper.FillCommandTarget(currentPlayer); if(!result) { if(args.ContainsMessage("Target")) { BattleObject bo = args.GetMessage<BattleObject>("Target"); currentCommand.targetList.Add(bo); } } currentPlayer.GetComponent<BattleObjectUIEvent>().EndReady(); currentPlayer.battleStatus = BattleStatus.Action; foreach(Enemy enemy in enemys) { enemy.GetComponent<BattleObjectUIEvent>().DisableClick(); } foreach(Player player in players) { player.GetComponent<BattleObjectUIEvent>().DisableClick(); } readyQueue.Dequeue(); }
void OnBattleObjectHeal(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); int amount = args.GetMessage<int>("Amount"); AddMessage(name + " 回复了 " + amount + "点生命!"); }
static void HandleConsumerOnMessageReceived(object sender, MessageEventArgs args) { Console.WriteLine("Message Received from channel < " + args.GetChannel() + " > with data < " + args.GetMessage() + " >"); consumer.Unsubscribe(); }
void OnBattleObjectDied(MessageEventArgs args) { BattleObject bo = args.GetMessage<BattleObject>("Object"); AddMessage(bo.GetName() + " 不敌!"); }
void OnBattleObjectCounter(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); AddMessage(name + " 看穿了攻击,并做出反击!"); }
void OnMPAutoRecover(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); int amount = args.GetMessage<int>("Amount"); AddMessage(name + "的灵力自动恢复了" + amount + "点!"); }
void OnPlayerReady(MessageEventArgs args) { Player player = args.GetMessage<Player>("Player"); readyQueue.Enqueue(player); }
void OnBattleObjectMiss(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); AddMessage("被" + name + "躲开了!"); }
void OnEnemySpawn(MessageEventArgs args) { BattleObject bo = args.GetMessage<BattleObject>("Object"); enemys.Add(bo as Enemy); }
void OnBuffDeactivated(MessageEventArgs args) { string message = args.GetMessage<string>("Message"); AddMessage(message); }
void OnCommandClicked(MessageEventArgs args) { string commandName = args.GetMessage<string>("CommandName"); currentCommand = currentPlayer.availableCommands.Find((Command cmd)=>{return cmd.commandName == commandName;}); switch(currentCommand.targetType) { case TargetType.SingleEnemy: foreach(Enemy enemy in enemys) { enemy.GetComponent<BattleObjectUIEvent>().EnableClick(); } break; case TargetType.SingleAlly: foreach(Player player in players) { player.GetComponent<BattleObjectUIEvent>().EnableClick(); } break; case TargetType.OtherAlly: foreach(Player player in players) { if(player != currentPlayer) { player.GetComponent<BattleObjectUIEvent>().EnableClick(); } } break; default: EventManager.Instance.PostEvent(BattleEvent.OnCommandSelected); break; } }
private void OnMessage(object myobject, MessageEventArgs myargs) { _synchronizationContext.Send(_ => { OutputTextBox.AppendText(myargs.GetMessage() + "\n"); }, this); }
void OnChangeInput(EventDefine eventName, object sender, EventArgs args) { MessageEventArgs msg = (MessageEventArgs)args; string inputText = msg.GetMessage("text"); }
void OnPlayerSpawn(MessageEventArgs args) { BattleObject bo = args.GetMessage<BattleObject>("Object"); players.Add(bo as Player); }
void OnBattleObjectHurt(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); int damage = args.GetMessage<int>("Damage"); AddMessage(name + " 受到" + damage + "点伤害!"); }
void OnEnemySpawn(MessageEventArgs args) { BattleObject bo = args.GetMessage<BattleObject>("Object"); AddMessage(bo.GetName() + " 出现了!"); }
void OnBattleObjectInterrupted(MessageEventArgs args) { string name = args.GetMessage<string>("Name"); AddMessage(name + " 的行动被打断了!"); }
void OnPlayDialogue(MessageEventArgs args) { dialogID = args.GetMessage<int>("DialogueID"); PlayDialogue(); }