void OnTriggerEnter(Collider collider) { if (!stayAway.level.Equals(LogicManager.Instance.tempLevel.level)) { return; } Character character = collider.GetComponent <Character>(); if (character != null) { Debug.Log("Center Enter" + transform.parent.name); MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("message", message); if (isItem) { msg.AddMessage("type", Global.ITEM); } if (isPerson) { msg.AddMessage("type", Global.PERSON); } msg.AddMessage("process", process.ToString()); BEventManager.Instance.PostEvent(EventDefine.OnEnterCenter, this, msg); } }
IEnumerator UpdateEnterProcess() { yield return(new WaitForSeconds(enterTime)); while (true) { if (tempSenserable == null) { yield break; } // Vector3 deltaPosition = tempSenserable.transform.position - lastSensablePosition; // lastSensablePosition = tempSenserable.transform.position; // get the enterProcess // enterProcess += GetDeltaEnterProcess( deltaPosition ); enterProcess = GetEnterProcess(); MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("AwayDistance", GetAwayDistance(enterProcess).ToString()); msg.AddMessage("CenterPosition", transform.position.ToString()); msg.AddMessage("Level", level); BEventManager.Instance.PostEvent(EventDefine.UpdateStayAway, this.gameObject , msg); // Debug.Log( "From " + name + " EnterProcess" + enterProcess.ToString()); if (ifEndProcess(enterProcess)) { SensableOut(); yield break; } yield return(null); } }
/*UI CALLBACK*/ public void EnterBattle(int battleType) { MessageEventArgs arg = new MessageEventArgs(); arg.AddMessage("WindowID", UIWindowID.BattleWindow); EventManager.Instance.PostEvent(UIEvent.OpenUIWindow, arg); MessageEventArgs args = new MessageEventArgs (); args.AddMessage("BattleType",battleType); if(battleType == 0) { args.AddMessage("Man",true); args.AddMessage("Girl",true); args.AddMessage("Enemy",new int[3]{101,102,103}); } else if(battleType == 1) { args.AddMessage("Man",true); args.AddMessage("Girl",true); args.AddMessage("Enemy",new int[1]{104}); } else { args.AddMessage("Man",true); args.AddMessage("Enemy",new int[1]{105}); } EventManager.Instance.PostEvent (BattleEvent.OnBattleEnter, args); }
public void OnChange() { MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("text", input.value); BEventManager.Instance.PostEvent(EventDefine.OnChangeInput, msg); }
void OnItemClicked(MessageEventArgs args) { int itemID = args.GetMessage<int>("ItemID"); ItemData itemData = DataManager.Instance.GetItemDataSet().GetItemData(itemID); args.AddMessage ("Message", itemData.description); EventManager.Instance.PostEvent (UIEvent.OnMessageSet, args); }
protected override void Init() { source.timelinePosition = 0; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}被<击倒>了!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); }
protected override void Execute() { source.damageTaken.interrupt = 0; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}因为<霸体>,没有被击退!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); }
protected override void Revert() { source.buffFrozenTime = 0; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}不再<冰冻>了!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffDeactivated, args); }
protected override void Init() { source.buffFrozenTime = 5; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}因为<冰冻>,暂时不能行动!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); }
protected override void Execute() { source.damageTaken.dmg = 0; source.damageTaken.interrupt = 0; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}因为<祝福>,完全抵御了此次伤害!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); source.buffList.Remove(this); }
void OnTriggerEnter( Collider collider ) { if ( !stayAway.level.Equals(LogicManager.Instance.tempLevel.level ) ) return; Character character = collider.GetComponent<Character>(); if ( character != null ) { Debug.Log("Center Enter" + transform.parent.name ); MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("message" , message ); if ( isItem ) msg.AddMessage("type" , Global.ITEM); if ( isPerson ) msg.AddMessage("type" , Global.PERSON ); msg.AddMessage("process" , process.ToString()); BEventManager.Instance.PostEvent( EventDefine.OnEnterCenter , this , msg ); } }
public void OnExitButtonClick() { this.gameObject.SetActive(false); DataManager.Instance.UnLoadAllData(); MessageEventArgs arg = new MessageEventArgs(); arg.AddMessage("WindowID", UIWindowID.IntroWindow); EventManager.Instance.PostEvent(UIEvent.OpenUIWindow, arg); }
protected override void Revert() { if(source.GetBattleType() != BattleType.Physical) { source.maxHPMulti += 0.5f; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}不再<气虚>了!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffDeactivated, args); } }
protected override void Execute() { poisonTurns++; int previousHP = source.currentHP; source.currentHP -= Mathf.RoundToInt(source.maxHP * poisonTurns * 0.05f); MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}因为<中毒>,失去了{1}点生命!", source.GetName(), previousHP - source.currentHP)); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); }
protected override void Revert() { source.attackMulti -= 0.2f; source.defenceMulti -= 0.2f; source.speedMulti -= 0.2f; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}不再<激昂>了!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffDeactivated, args); }
public void OnLeaderButtonClick() { configData.currentLeaderID = 1 - configData.currentLeaderID;// 0->1, 1->0 leaderButton.image.sprite = Resources.Load(GlobalDataStructure.PATH_UIIMAGE_BATTLE + "Avatar0" + configData.currentLeaderID, typeof(Sprite)) as Sprite; SaveManager.Instance.SaveConfig(); MessageEventArgs args = new MessageEventArgs (); args.AddMessage("LeaderID",configData.currentLeaderID); EventManager.Instance.PostEvent(UIEvent.OnSwitchLeader, args); }
virtual protected void OnSensableEnter(Sensable _senserable) { Debug.Log("On Enter"); tempSenserable = _senserable; StartCoroutine(UpdateEnterProcess()); MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("Level", level); BEventManager.Instance.PostEvent(EventDefine.EnterStayAway, this.gameObject, msg); }
protected override void Revert() { source.accuracyMulti += 0.25f; source.evasionMulti += 0.25f; source.critMulti += 0.25f; source.critResistMulti += 0.25f; MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",string.Format("{0}不再<麻痹>了!", source.GetName())); EventManager.Instance.PostEvent (BattleEvent.OnBuffDeactivated, args); }
virtual protected void SensableOut() { tempSenserable.transform.parent = LogicManager.Instance.tempLevel.transform; tempSenserable = null; MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("Level", level); BEventManager.Instance.PostEvent(EventDefine.ExitStayAway); // enterProcess = -0.01f; StopCoroutine(UpdateEnterProcess()); }
void Start() { DontDestroyOnLoad(this.gameObject); Application.runInBackground = false; Screen.sleepTimeout = SleepTimeout.NeverSleep; DataManager.Instance.LoadConfig(); UIManager.Instance.PreloadWindow(); MessageEventArgs args = new MessageEventArgs(); args.AddMessage("WindowID", UIWindowID.IntroWindow); EventManager.Instance.PostEvent(UIEvent.OpenUIWindow, args); }
IEnumerator LoadMainContent() { GlobalManager.Instance.gameStatus = GameStatus.Loading; DataManager.Instance.LoadAllData (); yield return new WaitForSeconds(1); MessageEventArgs args = new MessageEventArgs(); args.AddMessage("WindowID", UIWindowID.MapWindow); EventManager.Instance.PostEvent(UIEvent.OpenUIWindow, args); GlobalManager.Instance.gameStatus = GameStatus.Map; }
void PlayNextText() { text.DOKill(); text.text = ""; if(currentPlaying < content.Length) { text.DOText(content[currentPlaying], 5).SetEase(Ease.Linear).SetDelay(1); currentPlaying++; } else { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("WindowID", UIWindowID.LoadingWindow); EventManager.Instance.PostEvent(UIEvent.OpenUIWindow, args); } }
protected override void Execute() { source.currentHP = 1; source.timelinePosition = -10000; source.ClearBuff(); source.isBlocking = false; source.isEvading = false; source.battleStatus = BattleStatus.Prepare; if(source.guardedTarget != null) { source.guardedTarget.guardTarget = null; source.guardedTarget = null; } MessageEventArgs args = new MessageEventArgs (); args.AddMessage("Message",source.GetName() + "因为<灵气体质>,复活了!"); EventManager.Instance.PostEvent (BattleEvent.OnBuffActivated, args); }
public void Init(int playerID) { data = DataManager.Instance.GetPlayerDataSet().GetPlayerData(playerID).Clone(); playerData = data as PlayerData; UIEvent = this.GetComponent<BattleObjectUIEvent>(); UIEvent.Init(playerID); UIEvent.InitHPBar(maxHP, data.battleType); currentHP = maxHP; MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Object", this); EventManager.Instance.PostEvent(BattleEvent.OnPlayerSpawn, args); for(int i = 0; i < data.bornBuffs.Count; i++) { AddBuff(data.bornBuffs[i], -1);//添加固有BUFF } SkillHelper.CheckWeaponBuff(this); }
public void Init(int enemyID) { data = DataManager.Instance.GetEnemyDataSet ().GetEnemyData (enemyID).Clone(); enemyData = data as EnemyData; isEnemy = true; UIEvent = this.GetComponent<BattleObjectUIEvent>(); UIEvent.Init(enemyData.imageID); UIEvent.InitEnemyHPBar(maxHP, data.battleType); currentHP = maxHP; AI = this.GetComponent<EnemyAI>(); AI.InitAI(enemyData.aiID); for(int i = 0; i < data.bornBuffs.Count; i++) { AddBuff(data.bornBuffs[i], -1);//添加固有BUFF } SkillHelper.CheckWeaponBuff(this); MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Object", this); EventManager.Instance.PostEvent(BattleEvent.OnEnemySpawn, args); }
private void SendExecuteMessage() { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Message", executeMessage); EventManager.Instance.PostEvent(BattleEvent.OnCommandExecute, args); }
public void SelectBasicCommand(int commandID) { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("CommandID", commandID); EventManager.Instance.PostEvent(BattleEvent.OnBasicCommandSelected, args); }
void OnClick(string name) { MessageEventArgs args = new MessageEventArgs (); args.AddMessage ("ItemID", itemData.id); EventManager.Instance.PostEvent (UIEvent.OnItemClicked, args); }
public bool Init( BackBlock block, TimeLine.TokenInfo tokenInfo ) { maxSize = tokenInfo.maxSize; move = tokenInfo.move; resize = tokenInfo.resize; eat = tokenInfo.eat; delete = tokenInfo.delete; if ( tokenInfo.size == -1 ) size = UnityEngine.Random.Range(1 , 4); else size = tokenInfo.size; if ( !TryAttachTo( block ) ) return false; AdjustSize( size ); SetMovie( tokenInfo.name ); StartCoroutine(CheckEnd(tokenInfo.duration)); ifInit = false; MessageEventArgs msg = new MessageEventArgs(); msg.AddMessage("name" , movieName ); BEventManager.Instance.PostEvent( EventDefine.OnTokenInit , msg ); return true; }
private void OnMiss() { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Name", target.GetName()); EventManager.Instance.PostEvent(BattleEvent.BattleObjectMiss, args); }
protected void OnReady() { timelinePosition = GlobalDataStructure.BATTLE_TIMELINE_READY; isBlocking = false; isEvading = false; battleStatus = BattleStatus.Ready; if(guardedTarget != null) { guardedTarget.guardTarget = null; guardedTarget = null; } if(data.battleType == BattleType.Physical) {//自愈机制 if(currentHP >= maxHP * GlobalDataStructure.HP_RECOVER_THRESHOLD && currentHP < maxHP) { int recoverAmount = currentHP; currentHP += (int) (maxHP * GlobalDataStructure.HP_RECOVER_AMOUNT); recoverAmount = currentHP - recoverAmount; MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Name", GetName()); args.AddMessage("Amount", recoverAmount); EventManager.Instance.PostEvent (BattleEvent.OnHPAutoRecover, args); } } else if(data.battleType == BattleType.Magical) {//回复机制 if( currentHP < maxHP) { int recoverAmount = currentHP; currentHP += (int) (maxHP * GlobalDataStructure.MP_RECOVER_AMOUNT); recoverAmount = currentHP - recoverAmount; MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Name", GetName()); args.AddMessage("Amount", recoverAmount); EventManager.Instance.PostEvent (BattleEvent.OnMPAutoRecover, args); } } List<Buff> toRemoveList = new List<Buff>(); foreach(Buff buff in buffList) { buff.Tick(); if(buff.effectTurns == 0) { toRemoveList.Add(buff); } } foreach(Buff buff in toRemoveList) { buffList.Remove(buff); } availableCommands = Command.GetAvailableCommands(this); }
private void OnCriticalHit() { this.dmg *= 2; AudioManager.Instance.PlaySE("critical"); MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Name", target.GetName()); EventManager.Instance.PostEvent(BattleEvent.BattleObjectCritical, args); }
/*---------- Callback ----------*/ void OnClick() { if(allowClick) { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Target", this.GetComponent<BattleObject>()); EventManager.Instance.PostEvent(BattleEvent.OnCommandSelected, args); } }
private void OnCounter() { MessageEventArgs args = new MessageEventArgs(); args.AddMessage("Name",target.GetName()); EventManager.Instance.PostEvent(BattleEvent.BattleObjectCounter, args); BattleFormula.OnCounterDamage(target, source); }
void OnClick() { MessageEventArgs args = new MessageEventArgs (); args.AddMessage ("CommandName", nameText.text); EventManager.Instance.PostEvent (BattleEvent.OnCommandClicked, args); }