示例#1
0
    private void Update()
    {
        Meshes.Update();

        if (Meshes.AllLoaded() && WaitingForLoading)
        {
            WaitingForLoading = false;

            Battle.Team[] teams = new Battle.Team[]
            {
                new Battle.Team(sets1),
                new Battle.Team(sets2)
            };

            b = new Battle(null, teams);

            for (int i = 0; i < teams.Length; i++)
            {
                for (int j = 0; j < teams[i].pokemons.Length; j++)
                {
                    teams[i].pokemons[j].pokemonData.isActive = true;
                }
            }

            AddCameras(teams);
        }
    }