public MainVisual(IRenderState renderState, IContentLoader contentLoader) { renderState.Set(new DepthTest(true)); renderState.Set(new FaceCullingModeState(FaceCullingMode.BACK_SIDE)); shaderProgram = contentLoader.Load <IShaderProgram>("shader.*"); var mesh = Meshes.CreateCornellBox(); geometry = VAOLoader.FromMesh(mesh, shaderProgram); bufferMaterials.Set(Meshes.CreateCornellBoxMaterial(), BufferUsageHint.StaticDraw); }
public void ShaderChanged(string name, Shader shader) { if (ShaderName != name) { return; } this.shader = shader; if (ReferenceEquals(shader, null)) { return; } Mesh mesh = Meshes.CreateCornellBox(); geometry = VAOLoader.FromMesh(mesh, shader); bufferMaterials.Set(Meshes.CreateCornellBoxMaterial(), BufferUsageHint.StaticDraw); }