// Use this for initialization public override void Create() { verts = GetComponent <MeshVerts>(); tris = GetComponent <MeshTris>(); life = GetComponent <Life>(); body = GetComponent <Body>(); Cycles.Insert(0, life); Cycles.Insert(1, body); }
// Use this for initialization public override void Create() { triangleDebug = new Material(triangleDebug); baseVerts = GetComponent <MeshVerts>(); tris = GetComponent <MeshTris>(); particles = GetComponent <MeshParticles>(); life = GetComponent <Life>(); body = GetComponent <Body>(); Cycles.Insert(0, life); Cycles.Insert(1, baseVerts); Cycles.Insert(2, body); Cycles.Insert(3, placedParticles); }