コード例 #1
0
    // Use this for initialization
    public override void Create()
    {
        verts = GetComponent <MeshVerts>();
        tris  = GetComponent <MeshTris>();
        life  = GetComponent <Life>();
        body  = GetComponent <Body>();

        Cycles.Insert(0, life);
        Cycles.Insert(1, body);
    }
コード例 #2
0
    // Use this for initialization
    public override void Create()
    {
        triangleDebug = new Material(triangleDebug);

        baseVerts = GetComponent <MeshVerts>();
        tris      = GetComponent <MeshTris>();
        particles = GetComponent <MeshParticles>();
        life      = GetComponent <Life>();
        body      = GetComponent <Body>();

        Cycles.Insert(0, life);

        Cycles.Insert(1, baseVerts);
        Cycles.Insert(2, body);
        Cycles.Insert(3, placedParticles);
    }