示例#1
0
        public Unit(HexPoint point, AbstractPlayerData player, UnitData data)
        {
            _point = point;
            _player = player;
            _data = data;

            Strength = 10;

            _unitAI = _data.DefaultUnitAI;

            UpdateSpotting();

            InitTransitions();
            InitFormation();

            _entity = new UnitEntity(player, this, _data.ModelName);
            _entity.Point = point;
            _entity.Scale = new Vector3(_data.ModelScale);

            _unitActionBillboard = new BillboardSystem<UnitAction>(MainApplication.Instance.GraphicsDevice, MainApplication.Instance.Content);
            _unitActionBillboard.AddEntity(UnitAction.Idle, Provider.GetAtlas("UnitActionAtlas").GetTexture("Idle"), new Vector2(2, 2));
            _unitActionBillboard.AddEntity(UnitAction.Move, Provider.GetAtlas("UnitActionAtlas").GetTexture("Move"), new Vector2(2, 2));
            _unitActionBillboard.AddEntity(UnitAction.BuildFarm, Provider.GetAtlas("UnitActionAtlas").GetTexture("BuildFarm"), new Vector2(2, 2));
            _unitActionBillboard.AddEntity(UnitAction.BuildRoad, Provider.GetAtlas("UnitActionAtlas").GetTexture("BuildRoad"), new Vector2(2, 2));
            _unitActionBillboard.AddEntity(UnitAction.Found, Provider.GetAtlas("UnitActionAtlas").GetTexture("Found"), new Vector2(2, 2));

            UpdateUnitAction();

            // path mesh
            _pathMesh = new Mesh(MainApplication.Instance.GraphicsDevice, "paths");

            if( TextureManager.Instance.Device == null )
                TextureManager.Instance.Device = MainApplication.Instance.GraphicsDevice;

            TextureManager.Instance.Add("paths", MainApplication.Instance.Content.Load<Texture2D>("Content/Textures/Ground/paths"));
            _pathMesh.LoadContent(MainApplication.Instance.Content);
        }