public void Target_all(int ID) { if (Attack.normal == true) { attack.SetActive(false); if (StatAll.stat[2, 2, Turns.order] >= StatAll.stat[4, 0, targetID[ID]]) { StatAll.stat[3, 1, targetID[ID]] = StatAll.stat[3, 1, targetID[ID]] + (StatAll.stat[4, 0, targetID[ID]] - StatAll.stat[2, 2, Turns.order]); StatAll.stat[4, 0, targetID[ID]] = 0; } else { StatAll.stat[4, 0, targetID[ID]] = StatAll.stat[4, 0, targetID[ID]] - StatAll.stat[2, 2, Turns.order]; } } else { if (StatAll.stat[0, 0, Turns.order] == 1) { Goblin.Skill_1(targetID[ID]); } if (StatAll.stat[0, 0, Turns.order] == 2) { if (AttackSkill.skillnum == 1) { Mermaid.Skill_1(targetID[ID]); } else if (AttackSkill.skillnum == 2) { Mermaid.Skill_2(targetID[ID]); } } } target.SetActive(false); targeting = false; }