// Die by collision public static void OnCollisionEnter2D(string Obj) { Mermaid.OnCollisionEnter2D("Player"); //ShellStart.OnCollisionEnter2D("shell"); if (Obj.CompareTo("Blue") == 0) { Score.UpScore(); Score.UpScore(); } else if (Obj.CompareTo("Yellow") == 0) { Score.UpScore(); } else if (Obj.CompareTo("Pearl") == 0) { Score.UpScore(); Score.UpScore(); Score.UpScore(); Score.UpScore(); Score.UpScore(); Score.UpScore(); } else if (Obj.CompareTo("Jelly") == 0) { Die(); } }