public List <Event> SetSpecialEvents() { List <Event> events = new List <Event>(); Event tSecurity = new TownSecurity(); events.Add(tSecurity); Event diseaseFall = new DiseaseFall(); events.Add(diseaseFall); Event traitor = new Traitor(); events.Add(traitor); Event mercenaries = new Mercenaries(); events.Add(mercenaries); Event spy = new Spy(); events.Add(spy); Event boss = new BossEncounter(); events.Add(boss); return(events); }
// TestData void CreateTestData() { PlayerCharacter = new Character("Player", 0, new Health(100, 100)); foreach (var skill in new Skill [] { new Skill("Heal"), new Skill("Shield"), new Skill("Fire"), new Skill("Lightning"), new Skill("Poison") }) { PlayerCharacter.AddSkill(skill); } for (int i = 0; i < 4; ++i) { Mercenaries.Add(new Character($"Character {i}", i + 1, new Health(100, 100))); } Enemies.Add(new Character("Enemy", 5, new Health(100, 100))); CurrentMap = "BeachMap"; }