public void OnEnable() { this.SetupGUI(); base.name = "CollabHistory"; if (this.m_Presenter == null) { this.m_Presenter = new CollabHistoryPresenter(this, new CollabHistoryItemFactory(), new RevisionsService(Collab.instance, UnityConnect.instance)); } this.m_Presenter.OnWindowEnabled(); }
public void OnEnable() { SetupGUI(); name = "CollabHistory"; if (m_Presenter == null) { m_Presenter = new CollabHistoryPresenter(this, new CollabHistoryItemFactory(), new RevisionsService(Collab.instance, UnityConnect.instance), new BuildAccess()); } m_Presenter.OnWindowEnabled(); }
public void SetUp() { _window = new TestHistoryWindow(); _service = new TestRevisionsService(); _presenter = new TestableCollabHistoryPresenter(_window, new CollabHistoryItemFactory(), _service, null); }