private void Update()
    {
        base.Update();
        RaycastHit hit;

        if (Physics.Raycast(pointer.transform.position, pointer.transform.TransformDirection(Vector3.forward), out hit))
        {
            Debug.DrawRay(pointer.transform.position, pointer.transform.TransformDirection(Vector3.forward), Color.blue);
            GameObject hitObject = hit.transform.gameObject;
            MenuUI     menObj    = hitObject.GetComponent <MenuUI>();
            if (menObj)
            {
                Debug.Log("Point At Button");
                menObj.GetSelected();
            }
        }
        if (coolNow > 0)
        {
            coolNow -= Time.deltaTime;
        }
    }