//Called when a tie game is detected private void GameDraw() { //stop inputs DisableControls(); //record game results GameDataRecorder.instance.RecordGameFinish(3); //display message UIManager.FinishScreen("Not Everyone Can Be Winners", "Draw!"); //log the game to console GameDataRecorder.instance.ReportGame(GameDataRecorder.instance.MatchList.Count - 1); //play draw music AudioManager.instance.PlayDraw(); return; }