public override void HandleInput(InputState inputState) { base.HandleInput(inputState); if (inputState.IsKeyNewPressed(Keys.Up)) { _mainMenu.GoUp(); } else if (inputState.IsKeyNewPressed(Keys.Down)) { _mainMenu.GoDown(); } else if (inputState.IsKeyNewPressed(Keys.Enter)) { _mainMenu.PressItem(); } else if (inputState.IsKeyNewPressed(Keys.T)) { screenManager.AddScreen(new MapGeneratorTestScreen()); } for (int i = 0; i < 4; i++) { inputState.ActivePlayerIndex = (PlayerIndex)i; if (inputState.GetLeftStickPosition().Y == 1) { _mainMenu.GoUp(); } else if (inputState.GetLeftStickPosition().Y < -0.5f) { _mainMenu.GoDown(); } else if (inputState.IsButtonNewPressed(Buttons.Start)) { _mainMenu.PressItem(); } } if (_mainMenu.PressedItem.text == "Play Local Multiplayer") { screenManager.AddScreen(new PlayerSelectScreen()); } else if (_mainMenu.PressedItem.text == "Quit Game") { screenManager.Game.Exit(); } }