public void enterShopOnLose(int level) { currLvl = level; MenuScript.EnterShop(); if (rifleUnlock == true) { rifle.interactable = false; } if (shotgunUnlock == true) { shotgun.interactable = false; } }
public void enterShopOnLose(int level) { currLvl = level; MenuScript.EnterShop(); if (rifleUnlock == true) { rifle.interactable = false; } if (shotgunUnlock == true) { shotgun.interactable = false; } }