示例#1
0
        /// <summary>
        /// 戻るが選択された時の処理
        /// </summary>
        public void backChose()
        {
            if (skillView != null)
            {
                Destroy(skillView.gameObject);
            }
            skillView = null;

            if (itemView != null)
            {
                Destroy(itemView.gameObject);
            }
            itemView = null;

            if (stateView != null)
            {
                Destroy(stateView.gameObject);
            }
            stateView = null;

            if (questView != null)
            {
                Destroy(questView.gameObject);
            }
            questView = null;

            inputIndex();
        }
示例#2
0
 private void inputQuestView(IQuest quest)
 {
     if (questView == null)
     {
         questView = Instantiate(menuQuestViewPrefab, new Vector3(312, 384, 0), new Quaternion(0, 0, 0, 0)).GetComponent <MenuQuestView>();
         questView.transform.SetParent(CanvasGetter.getCanvasElement().transform);
     }
     questView.printQuest(quest);
 }