/// <summary> /// 戻るが選択された時の処理 /// </summary> public void backChose() { if (skillView != null) { Destroy(skillView.gameObject); } skillView = null; if (itemView != null) { Destroy(itemView.gameObject); } itemView = null; if (stateView != null) { Destroy(stateView.gameObject); } stateView = null; if (questView != null) { Destroy(questView.gameObject); } questView = null; inputIndex(); }
private void inputQuestView(IQuest quest) { if (questView == null) { questView = Instantiate(menuQuestViewPrefab, new Vector3(312, 384, 0), new Quaternion(0, 0, 0, 0)).GetComponent <MenuQuestView>(); questView.transform.SetParent(CanvasGetter.getCanvasElement().transform); } questView.printQuest(quest); }