public void setting() { CharaImage.ImageScale = 1.25f; BGWindow.SetPositionAjustStatusBar(new Vector2(0, -67), new Vector2(-8, -134)); CharaImageParts.SetTopAndBottomAjustStatusBar(new Vector2(-53, -444)); ShadowImageParts.SetTopAndBottomAjustStatusBar(new Vector2(-53, -444)); // m_UnitNamePanel.SetPositionAjustStatusBar(new Vector2(-16, -135)); // m_UnitParamPanel.SetPositionAjustStatusBar(new Vector2(0, -236)); m_UnitParamPanel.IsActiveBG = true; // m_UnitStoryPanel.SetPosition(new Vector2(0, -8)); // m_UnitSkillPanel.SetPositionAjustStatusBar(new Vector2(0, -29), new Vector2(-40, -413)); // m_UnitLinkPanel.SetPositionAjustStatusBar(new Vector2(0, -29), new Vector2(-40, -413)); // m_UnitEvolvePanel.SetPositionAjustStatusBar(new Vector2(0, -120.75f), new Vector2(-16, -238.5f)); // m_UnitDetailPanel.SetPositionAjustStatusBar(new Vector2(0, -117.75f), new Vector2(-16, -235.5f)); // IsViewEvolveNone = false; EvolveNoneText = GameTextUtil.GetText("unit_evolution1"); UnityUtil.SetObjectEnabledOnce(m_UnitParamPanel.gameObject, false); UnityUtil.SetObjectEnabledOnce(m_UnitStoryPanel.gameObject, false); UnityUtil.SetObjectEnabledOnce(m_UnitSkillPanel.gameObject, false); UnityUtil.SetObjectEnabledOnce(m_UnitLinkPanel.gameObject, false); UnityUtil.SetObjectEnabledOnce(m_UnitEvolvePanel.gameObject, false); UnityUtil.SetObjectEnabledOnce(m_UnitDetailPanel.gameObject, false); for (int i = 0; i < (int)ToggleType.Max; i++) { m_Setup[i] = false; } m_bSetting = true; }
public void Show(Action <bool> hideAction = null) { if (m_Show) { return; } m_Show = true; m_HideAction = hideAction; Window.SetTopAndBottomAjustStatusBar(new Vector2(27, -354)); Window.transform.localScale = new Vector3(1, 1, 1); ShadowPanel.GetComponent <Image>().DOFade(FadeShowAlpha, AnimationTime); Window.GetComponent <RectTransform>().DOAnchorPosX(WindowPositionX, AnimationTime).OnComplete(() => { m_Ready = true; }); }