Exemplo n.º 1
0
    public void setting()
    {
        CharaImage.ImageScale = 1.25f;
        BGWindow.SetPositionAjustStatusBar(new Vector2(0, -67), new Vector2(-8, -134));
        CharaImageParts.SetTopAndBottomAjustStatusBar(new Vector2(-53, -444));
        ShadowImageParts.SetTopAndBottomAjustStatusBar(new Vector2(-53, -444));

        //
        m_UnitNamePanel.SetPositionAjustStatusBar(new Vector2(-16, -135));

        //
        m_UnitParamPanel.SetPositionAjustStatusBar(new Vector2(0, -236));
        m_UnitParamPanel.IsActiveBG = true;

        //
        m_UnitStoryPanel.SetPosition(new Vector2(0, -8));

        //
        m_UnitSkillPanel.SetPositionAjustStatusBar(new Vector2(0, -29), new Vector2(-40, -413));

        //
        m_UnitLinkPanel.SetPositionAjustStatusBar(new Vector2(0, -29), new Vector2(-40, -413));

        //
        m_UnitEvolvePanel.SetPositionAjustStatusBar(new Vector2(0, -120.75f), new Vector2(-16, -238.5f));

        //
        m_UnitDetailPanel.SetPositionAjustStatusBar(new Vector2(0, -117.75f), new Vector2(-16, -235.5f));

        //
        IsViewEvolveNone = false;
        EvolveNoneText   = GameTextUtil.GetText("unit_evolution1");

        UnityUtil.SetObjectEnabledOnce(m_UnitParamPanel.gameObject, false);
        UnityUtil.SetObjectEnabledOnce(m_UnitStoryPanel.gameObject, false);
        UnityUtil.SetObjectEnabledOnce(m_UnitSkillPanel.gameObject, false);
        UnityUtil.SetObjectEnabledOnce(m_UnitLinkPanel.gameObject, false);
        UnityUtil.SetObjectEnabledOnce(m_UnitEvolvePanel.gameObject, false);
        UnityUtil.SetObjectEnabledOnce(m_UnitDetailPanel.gameObject, false);

        for (int i = 0; i < (int)ToggleType.Max; i++)
        {
            m_Setup[i] = false;
        }

        m_bSetting = true;
    }
Exemplo n.º 2
0
    public void Show(Action <bool> hideAction = null)
    {
        if (m_Show)
        {
            return;
        }
        m_Show = true;

        m_HideAction = hideAction;

        Window.SetTopAndBottomAjustStatusBar(new Vector2(27, -354));
        Window.transform.localScale = new Vector3(1, 1, 1);

        ShadowPanel.GetComponent <Image>().DOFade(FadeShowAlpha, AnimationTime);

        Window.GetComponent <RectTransform>().DOAnchorPosX(WindowPositionX, AnimationTime).OnComplete(() =>
        {
            m_Ready = true;
        });
    }