private void Awake() { Menu.GameMaster GM = FindObjectOfType <Menu.GameMaster>(); Targets = GM.Players; if (Targets.Count == 0) { Debug.Log("No players?!"); } //Targets = new List<Character.Player>(FindObjectsOfType<Character.Player>()); //Debug.Log("Players found: " + Targets.Count); }
private void Death(Health who) { H.DoAnimation(4, false, true); // Death ani gameObject.layer = 8; available = false; H.DropAll(); Menu.GameMaster GM = FindObjectOfType <Menu.GameMaster>(); if (enabled) { GM.SwitchPlayer(); } if (enabled) { Debug.Log("Game over!!"); enabled = false; } }