Example #1
0
 private void Awake()
 {
     Menu.GameMaster GM = FindObjectOfType <Menu.GameMaster>();
     Targets = GM.Players;
     if (Targets.Count == 0)
     {
         Debug.Log("No players?!");
     }
     //Targets = new List<Character.Player>(FindObjectsOfType<Character.Player>());
     //Debug.Log("Players found: " + Targets.Count);
 }
Example #2
0
        private void Death(Health who)
        {
            H.DoAnimation(4, false, true); // Death ani
            gameObject.layer = 8;
            available        = false;
            H.DropAll();
            Menu.GameMaster GM = FindObjectOfType <Menu.GameMaster>();

            if (enabled)
            {
                GM.SwitchPlayer();
            }

            if (enabled)
            {
                Debug.Log("Game over!!"); enabled = false;
            }
        }