/// <summary> /// Creates the MentalMap for this character. /// </summary> void LateStart() { mentalMap = new MentalMap(this); transform.position = location.GetWorldPosition(); vision.mentalMap = mentalMap; vision.OnMove(location); }
/// <summary> /// Handle mentalMap setup. /// </summary> void LateStart() { mentalMap = characterMovement.mentalMap; }