/// <summary>
 /// Creates the MentalMap for this character.
 /// </summary>
 void LateStart()
 {
     mentalMap          = new MentalMap(this);
     transform.position = location.GetWorldPosition();
     vision.mentalMap   = mentalMap;
     vision.OnMove(location);
 }
 /// <summary>
 /// Handle mentalMap setup.
 /// </summary>
 void LateStart()
 {
     mentalMap = characterMovement.mentalMap;
 }