public void RoundWin() { dialogueControl.gameObject.SetActive(false); countdown.Terminate(); animator.SetTrigger("win"); audioSource.clip = winSFX; audioSource.Play(); StartCoroutine(WaitAndFireNextRound()); mengNanValue.incr_mengnan_value(successScore); }
public void incr_mengnan_value(int delta) { m_mengnan_value.incr_mengnan_value(delta); }